Solar_Apocalypse V2.3.2
- Fixed bug with day advance again
Solar_Apocalypse V2.3.1
- Fixed bug with day advance
Solar_Apocalypse V2.3
- Added Ticker to config and default now 100
- Stained glass now protects the ground any color
- One World Per update path.
- Day Night only modes removed now part of multipliers
- Default Config changed to use new multipliers
- added warning at apoc start.
- config files are now kept in the worlds own folder in /world/ApocConfig.yml.
- Huge over-hall to the time system
- removed multiplier
- Weather report redo now doomsday clock more usefull info and better count down.
- fixed moon phase problem.
- added regrow for dusk/day/night
- added new time multipliers dusk/day/night
- Regrow now holds destruction and works on 10 blocks per update.
Solar_Apocalypse V2.2.3
- added _ApocRegrow world for regrow info
- added regrow option true/false
- skip _ApocRegrow worlds in worlds list
- disable apoc start on _ApocRegrow worlds
- added - Day0Reset and - RegrowStart to config
- fixed bug with y60 lag
Solar_Apocalypse V2.2.2
- Special color characters removed from MOTD now uses $ for color and $day
Solar_Apocalypse V2.2.1
- fixed bug with water flow.
- Switch regrow data to signs vs comand blocks, less lag.
- Fixed bug with regrow and tree types.
- added MOTD in config if motd is enabled this is set to the servers motd can use a place holder for current day.
- added - yell in config yell sends a msg to all players in the world.
- fixed bug with world reload Not cleaing up fully.
- fixed more bugs with Water and regrow.
- fixed bugs with Regrow Signs
- added more debug tools to the Clock
- Added debug check memory useage
- fixed a console error with Waterflow mode.
- fixed bug with regrow not marking a chunk as finished
- fixed bug with CHunkGetter not finishing.
- Apoc works on chunks closer to players first.
Solar_Apocalypse V2.2.0
- added some debug tools to clock
- added hidden Debug command
- custom config per world.
- fixed small bug with auto start console log.
- fixed bug causeing all worlds to use same days blocks.
- added Regrow to config.
- Rebuild Keystone system
- BlockChangeHandler now static
- Reload now load one worlds config
- changed default config to regrow on day 100
- Added "Splated's Weather report" to the clock (I want some props!)
Solar_Apocalypse V2.1.B
- Added multi-world
- Total Command OverHaul to handle multi-worlds
- Config changes to handle multi-worlds
- Return of Snowpiler
- Added MOTD Changer (only works with 1 world for now)
Solar_Apocalypse V2.0.B
- New Config Files
- Config now uses Material names
- Added water on/off to stop the cool but laggy water effects.
- Remove Block Bits (I will miss them)
- added /apoc regrow will restore a chunk back to the orginal Seed gen state
- added console msg about apoc Lag reductions.
- fixed /apoc reload
- added block learn for debug mode
Solar_Apocalypse V1.8.B
Solar_Apocalypse V1.7.2
- fixed bug with an Empty day or night list
- Update to 1.6.2
Solar_Apocalypse V1.7.1
- fixed half brick and flying burning bug.
- added LightingBomb
- made lava bombs flowing lava not source blocks lava
- added not 0 data wild card "N0"
- Some more water tweaks
Solar_Apocalypse V1.7
- Added New error for start
- ExtraEffects
- Server Lag metter added
- Experimental new Water Removal
- Biome changes
- Lava Bombs!
Solar_Apocalypse V1.6
- Fixed config to prevent default reload on deleted days.
- Added "/apoc reload" to change config when server is running.
- Changed PlayerFreeze to int value 0 = off 10 = orginal setting;
Solar_Apocalypse V1.5
- Stand Alone Again
- Added Use Clock for Apoc info.
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