1.3.8 
- updated for MC 1.8 
1.3.7 
- changed EntityLivingEquipment module default config file string to match actually used config scheme 
- added 1 sec cooldown to light toggle button. wussies. 
1.3.6 
- changed EntityLivingEquipment module to use the same config the other item-based light modules use 
- delete your EntityLivingEquipment config file or suffer. 
1.3.5 
- updated to mc 1.7.10 
1.3.4 
- added FMLIntercomms support for the self light module 
- if your mod wants to make the player shine light and you do not want to depend on my source 
- see atomicstryker.dynamiclights.client.modules.PlayerSelfLightSource for howto 
 
1.3.3 
- fixed support for mod items not working 
 
1.3.2 
- some small internal changes 
- added module for flashlight type items (default: ender eye) 
- features a reasonably cheap simple mode (default) 
- and an expensive nonsimple mode (pc master race) 
 
1.3.1 
- added module for entity class light sources (careful, performance) 
 
1.3.0 
- fixed crash related to water and armor items 
 
1.2.9 
- update to MC 1.7.2 
- delete your config files, numeric IDs are no longer allowed 
 
1.2.8 
- changed arbitrary Light "enabling" value from >= 8 to >= 1. If you insist on damaging your eyesight, you now can. 
 
1.2.7 
- Mob Equipment module now checks all five equipment slots 
 
1.2.6 
- update to MC 1.6.4 
 
1.2.5 
- implemented vanilla horse armors (417,418,419) to work when specified as EntityLivingEquipmentLightSource 
- added golden horse armor(418) to default lit items 
 
1.2.4 
- update to MC 1.6.2 
 
1.2.3 
- update to MC 1.6.1 
 
1.2.2 
- hand held Light Items that are not waterproof will now only deactivate once you actually submerge 
+ (hotfix) hand held items that are not waterproof will no longer switch off the armor light aswell 
 
1.2.1 
- rewrote configuration parsing again, now supports names, ranges and wildcards 
- this applies to DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs only 
- delete or fix your old config files, they are unfortunately not compatible 
- see MCF thread on how to use the new config syntax 
 
1.2.0 
- changed configuration files in SelfLight, DroppedItems and OthersLight modules 
- you can now optionally specify Item meta values, eg "35-10" instead of "35" for just cyan wool 
 
1.1.9 
- update to MC 1.5.2 
 
1.1.8 
- added module for EntityLiving equipment (eg Zombies with armor or Items) 
- same module also lights up Infernal Mobs! 
 
1.1.7 
- update to MC 1.5.1 
 
1.1.6 
- update to MC 1.5 
 
1.1.5 rev2 (client side only) 
- fixed Player self light module to not work after the Player died once 
 
1.1.5 
- update to MC 1.4.6 
 
1.1.4 
- reintroduced water extinguishing certain held/dropped lights (configurable) 
- death after a time will not be reintroduced, since there will not be a serverside Mod 
 
1.1.3 
- threw out non-concurrent Collections being used whatsoever 
- i'm sure this will come back and bite me SOMEHOW 
 
1.1.2 
- fixed small error being logged with burning entities (mostly Ghast Fireballs) 
 
1.1.1 
- added Light module for Arrows shot with fire enchantment on bow 
 
1.1.0 
- update to MC 1.4.4 
- fixed toggle button triggering while in menus 
 
1.0.9 
- fixed the Player handheld light/armor stopping to work when changing worlds 
- fixed rather severe bug causing both Client and Integrated Server to go through Dynamic Lights 
  and causing the World change detector to got batshit crazy 
- added golden Helmet ID to all default Modules default configs 
- fixed Armor stroboscopic rave light (dawwwww...) 
 
1.0.8 
- fixed toggle key still triggering while in chat or otherwise in a menu 
 
1.0.7 
- fixed Dynamic Light not changing when swapping between stronger and weaker Light Items 
- that applies for yourself and for other Players 
- fixed more possible ConcurrentModificationExceptions, this time in the main mod 
 
1.0.6 
- fixed crash when changing Keybinding without World loaded 
- added chat message to toggling Dynamic Lights on/off 
- fixed possible ConcurrentModificationException crashes in Entitylist accessing modules (i hope) 
 
1.0.5 
- fixed another NPE in removeLightSource 
 
1.0.4 
- further synchronization to prevent accidents 
- fixed small issue preventing it to work in SMP 
 
1.0.3 
- fixed another NPE Crash with CreeperLight and MoCreatures 
- why is there a fish making a Sound with String null? ZHAAAAAARK 
 
1.0.2 
- fixed NPE Crash with Multithreading (Optifine) 
 
1.0.1 
- fixed NPE Crash with CreeperLight 
 
1.0.0 
- rewritten from scratch to be a FML Coremod for Minecraft 1.4.4, requires Forge 
- boosted efficiency A LOT, I'm positive it cannot be done any better now :3 
- Dynamic Lights is now modular! See readme! 
- configuration files for Dynamic Light modules can now be found at /config/ 
- global toggle Button can now be configured via Controls Menu |