3.1.1
1 - Removed Animation API (caused crash on server start).
2 - Golems can no longer be "solid" on dedicated servers (kicks for flying).
3.1.0
3 - New golem class: colossal golems.
4 - Can be ridden by you and your smaller golems.
5 - Uses Animation API for a little animation.
6 - Added stone, obsidian, and armor colossal golems.
7 - Added steam and melon golems.
8 - Added jukebox and jack o'lantern block golems.
9 - Creepers now rarely drop creeper heads (used to build colossal golems).
10 - Golems holding fishing rods now use them to reel in targets.
11 - Fixed several cases of shears not working on certain golems.
3.0.0
12 - Rewritten the network system (or lack thereof). Target lists are now determined by the clients, not servers.
13 - Fixes several bugs related to using target/permission books on servers.
14 - Mob target list is now based on string entity ids instead of classes (will still read classes).
15 - Mob target list can now be edited via book writing.
16 - Default player targeting is now based on the mob target list (as Player) instead of server config.
17 - Unfriendly golems are now targeted by default.
18 - Added replacement versions of the vanilla utility mobs, so they will use your target lists.
19 - Shears can now be used to destroy any golem from this mod (sneak right click).
20 - Adjusted the stats of some golems.
21 - Rewritten turret upgrade system.
22 - Allows vanilla projectiles to be affected by upgrades.
23 - Non-arrow turrets (snow, fireball, and ghast) now accept slowness (slimeball) and poison (spider eye) upgrades.
24 - Fireball turrets additionally also accept exlosion (gunpowder) and fire explosion (fire charge) upgrades.
25 - Shotgun, volley, killer, and gatling turrets can now multihit.
26 - Reduced damage-per-arrow for shotgun and volley turrets.
27 - Explosion upgrade's explosion size reduced from 2 to 1.
28 - ??? upgrade has been toned down a bit.
29 - Fixed scarecrow item bug.
30 - Bound soul no longer drops gold, in accordance with its current recipe.
31 - Minor visual tweaks.
32 - Trapped chest golems now are solid while sitting.
33 - Fixed possible bug preventing sit command use on block golems.
34 - Golems no longer forget they were sitting when their owner logs out or changes dimension.
1干掉了*动画API*【这玩意在开服的时候会刷错误报告233】
2在专用服务器,傀儡不再是“固体的”【因为“飞行”被踢出去】
3新的傀儡类:巨人傀儡(注:4、5承接3)
4可以被你和你的小型傀儡骑着!?卧槽?
5使用了*动画API*来制作动画
6添加了石头黑曜石铁巨型傀儡
7添加了西瓜傀儡和蒸汽傀儡
8添加了唱片机傀儡和Jack o'lantern block傀儡(注:就是南瓜灯傀儡……)
⑨苦力怕现在有一点点几率会被麻美掉头
10拿着钓鱼竿的傀儡会用钓鱼竿去钩他们的目标
11修复了一些导致某些傀儡不能用剪刀的问题
12重做了联网系统【相关地】敌对生物列表现在从客户端读取而不是服务端(注:13承接12)
13修复了生物黑名单/玩家许可证相关的Bug
14生物黑名单现在建立在生物的字段ID上,而不是类文件【仍然从类文件读取】
15生物黑名单可以手动编辑啦
16默认的玩家敌对值将会建立在生物黑名单【像玩家那样】而不是服务端的设置
17不是友好的傀儡现在默认敌对
18增加了替代普通中立生物的版本(?我对自己翻译开始慌了),他们将使用你的生物黑名单
19剪刀可以用来从某个生物上移除傀儡(大概说的是巨型傀儡的事情)
20调整了一些傀儡的界面
21重写炮塔强化系统233(22、23、24、25、26、27、28承接21)
22允许普通的弹射物被升级所影响(这玩意有什么用吗?)
23非箭类炮塔【雪球、火球、EOE火球】现在接受减速升级【粘液球】和毒药升级【蜘蛛眼】
24此外火球塔也接受爆炸升级【火药】和火焰【火焰弹】升级
25散射塔(应该是铁塔)、齐射塔(应该是绿宝石塔)、杀手塔(钻石塔)和加特林塔(金塔)现在可以连击了(即无视无敌时间)
26减小了散射塔(铁塔)和齐射塔(绿宝石塔)每一支箭的伤害
27爆炸升级的爆炸范围从2减小到1(单位应该是每方块长度)
28???升级变得温顺了点(谁都知道???就是鸡蛋啦)
29修复了稻草人物品的bug(胡来的稻草人?好吧大概是指灵魂人和替身人刷物品吧)
30灵魂人现在不再掉金锭了,现在与它的摆放材料一致了
31少数的贴图调整
32陷阱箱傀儡刚放下来的时候是固定的(有碰撞箱233)
33修复了一些bug使得方块傀儡坐不下来(什么??这玩意能坐下来???)
34当玩家远行或者超次元的时候傀儡们不再忘记他们是坐下的
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