1.44 - You can now hang lantern from slabs, stairs and fences, some minor improvements of the code
1.43 - Light value of placed latern now corresponds to the light value emitted by lantern held in hand, lightning algorithm improved - you now don't have to make a step after you equip lantern in order for it to start emitting light, dynamic recipe - you can now set which item/block will be used in recipe instead of glowstone! Just change the id in config file(note that if you are playing on server, only server set recipe will work, no matter what you have set in your config)
1.42 - Major code cleanup, new config entry for servers allowing them to force their setting of belt lantern (on/off) to connected clients. This setting is reset each time player enters a world, which means no restart of Minecraft is required in case you want to switch to different server or play in SP, Faster packet handling on server side
1.41 - Lantern 3D model visible when held in hand (this can be turned on and off in config file), amount of light emitted by lantern can now be configured via cofig file(it can be value from 5 to 15, 10 being default), when on server amount of emitted light is determined by value set on server side, unlike the belt lantern option
1.4 - Complete rewrite of the lighting algorithm - faster, better, easier to maintain , fixed bug that prevented this mod from working on servers, fixed bug that could potentially cause problems with tile entities on servers, other players can now see light emitted by your lantern!
1.3 - Added new option to config file. If set to 1, lantern will emit light when in player's hotbar. If set to 0, lantern will emit light only when held(Default is 0). Some code improvements.
1.2 - Recipe with shard from CaveGen moved into CaveGen plugin container and removed from this mod
1.1 - Custom model for lantern. When the lantern is placed on top of the block, the lantern sits on the block. When the lantern is placed under the block, the lantern will hang from there. The lantern will be rotated towards you when you place it. |