4.1.0g (current)
- fixes volatus/tempestas conflict
调整飞行与天气要素的合成冲突
- brains in a jar now drop when broken again
现在缸中之脑会在再次破坏时掉落
4.1.0f
- API: crop definitions via IMC now require [OreDictionary.WILDCARD_VALUE] instead of [-1] as a wildcard value.
API:通过IMC的作物定义现在需要[矿物词典.通配符_值]代替-1的通配符值
- creating an arcane worktable with a staff won't auto-insert the staff into it anymore
使用管理创建一个奥术合成台不再会自动添加管理进入它
- the runic armor Energetic augment now increases the total regen speed, not just for the augmented piece. The more pieces with this augment, the greater the bonus.
符文护甲能量增加现在会增加整体能量回复速度,现在装备的符文咒甲越多奖励效果越强
- bone bow can now be held properly
骨弓现在可以正常的持有
- bone bow can now accept the repair enchant
骨弓现在能接受修复的附魔
- fiddled some more with the focus-wheel curs
修改了一些切换核心的界面光标
- magic mirrors will try to reestablish the link if one of them is moved by strange methods
现在某个魔镜被奇怪的方式移动时它会尝试重建连接网络
- fixed fall damage reduction for boots of the traveller and upgrades
调整旅行者之靴和升级版对摔落伤害的减免
- infusion matrix will not increase essentia costs for missing essentia
注魔矩阵现在不会增加对丢失要素源质的消耗
- fixed wisp spawners in hilltip ruins
调整一些hilltip遗迹的刷怪笼 (= =什么东西)
- primal focus now respects the mobgriefing rule
元始核心现在遵从怪物伤害规则
- changed some aspect combos to improve aspect balance
修改一些要素combos以改善平衡
- changed aspects some blocks and items contain for the same reason
同样原因修改一些要素,方块和物品
- numerous bugfixes, enhancements and additions
一些新增,改善和bug修复
- fixed bellows not applying their speed bonus to infernal furnaces
调整了风箱不对炼狱熔炉提供加速效果的问题
- improved disappearing cursor issues - alas the "wand" cursor was lost in the process
改善光标消失问题-如过程中“法杖”光标的消失
- after warding or unwarding a block there will be a half second period during which it cannot be warded or unwarded again to prevent accidentally doing it twice.
在守护和取消守护一个方块时将会有0.5s间隔不能再被操作以防意外情况的二重操作
- made it a bit more obvious when you run out of ink in the research table
使在研究台墨水耗尽时的提醒更显眼
4.1.0e
- fixed research "clues" not saving between sessions
研究线索不再来自要素
4.1.0d
- those darn hipsters, crashing our reseach tables with their shift-clicking.
有些讨厌的家伙用shift点击使我们的研究台崩溃
- somehow item grates slipped into the essentia valve recipe. Oops
某些情况下物品会滑入要素源质阀门,oops
- more tweaks to the essentia tubes
更多对于源质管道的调整
- added additional tubes to help manage your essentia
增加附加管道以便于管理你的源质
- bellows only add 32 suction to buffers
风箱对缓存仅仅增加了32单位吸力
- bellows can now be toggled off by applying a redstone signal
现在风箱可以用红石信号控制开关
- tubes should transport essentia 15%-20% faster
管道能以15%~20%更快速度运输源质
4.1.0c
- added hipster support: combine aspects using shift-click instead of ctrl-click in the research table (with research mastery)
增加支持:在研究台中按住shift(而不是ctrl)点击要素消耗其他要素来合成它
- the alchemical construct now unlocks when you research essentia distillation
炼金概念现在会在你研究要素蒸馏时解锁
- essentia mirrors will not try to drain essentia from other mirrors anymore to prevent hilarious infinite loops
源质魔镜不再会试着通过其他魔镜清空源质以防出现可笑的无限循环
- disconnecting tubes from their neighbours with a wand should now work properly.
现在使用法杖让管道与相邻管道断开能让它们更加有条理的工作
- filter tubes now properly handles untyped suction and actually, you know, filter
源质过滤管道现在能正常处理未定的缓存并且实际上,你懂的,过滤
- arcane pressure plate will now respond to item entities on all settings
奥术压力板现在在所有设置下都会对物品有所反应
- runic goggles and traveling boots can now accept all the possible upgrades
符文护目镜和旅行者之靴现在能接受所有可用的升级
4.1.0b
- fix for arcane bore crash on MCPC+ servers.
调整了多人联机中奥术钻探的崩溃问题
- added check to prevent recipe crashes if a mod adds an ingot but not an ore (I'm looking at you IC2 with your silver ingots)
增加了对mod增加某种锭而不是矿物的检测以防合成配方崩溃(我正在看着你IC2的银锭)
- added shards to ore dictionary
矿物词典加入碎片
- focus changing fix, take two
4.1.0a
- prevent wither skulls from destroying warded blocks, doors and pressure plates
预防凋零骷髅头对守护方块,门和压力板的破坏
- fix for crash when changing foci
调整切换核心时的崩溃问题
- you can now ctrl-click aspects to combine even if you currently have 0 in your pool
就算研究点数池中有0点你仍然可以ctrl点击以组合要素
- fixed tube collision boxes
调整管道碰撞箱
- fixed tube venting colors on servers
调整多人游戏中管道气体颜色
4.1.0
- SCANNING: added caps to rp gained from items (8 per aspect) and added a soft cap on rp gain once your rp pool gets big enough.
增加对从物品获得的研究点数的上限(每种8)并且对当你的点数足够大时获得新研究点数增加了一个柔和的上限
- SCANNING: the bonus rp gained from discovering an aspect while scanning is just +2, not double.
对于发现新要素的研究点数奖励为+2,不是双倍
- SCANNING: essentia is also capped at no more than 8 units per aspect type - in the long run it will be better to get essentia from components or raw materials rather than finished products (this has always been true to a lesser degree)
源质也被限制了每种8单位上限,长远看来从原料中获取源质比从合成的产物中获取要更好(对于低程度的来说总是对的)
- SCANNING: these caps are configurable
这些限制是可配置的
- RESEACH: changed the minigame for research
改变了研究界面
- RESEACH: "lost" research is being deprecated and rolled into "lost" research - no point in having both tags
“遗忘”研究被反对并且并入了遗忘研究,这两个tag没有要点
- RESEACH: hidden/lost research applies to more than just golem accessories now. Lost research is hidden in your thaumonomicon until you scan something that gives you a clue to its existence, making it visible and thus selectable.
隐藏/遗失研究现在提供比傀儡饰品更多的项目,这些研究隐藏在你的奥术学里直到你在扫描一些东西时得到了一条它存在的线索,使得它清晰并且可选.
- RESEACH: "lost" research can still be gotten via knowledge fragments, but this may change in a future update
“遗失”研究仍可以通过知识碎片获得,但在未来的更新中将会改变.
- RESEACH: updated the "how to research" entry in the thaumonomicon
在奥术学中更新了“如何研究”的起步.
- RESEACH: ditto for the "tubes" research
同上一条,“管道”研究更新
- RESEACH: tweaked a lot of researches to better fit the new system
调整了许多研究以适应新的系统
- API: numerous additions and changes, some of which will break compatibility
一些新增和改动,部分可能会破坏兼容性
- API: IVisDiscounter is being removed and replaced withr IVisDiscountGea. I'm keeping the old one around simply to prevent crashes by addon mods till they get a chance to update, but it won't do anything anymore.
IVisDiscounte正被移除并且被IVisDiscountGea取代,我正在保持旧版本以防止因插件mod造成崩溃直到他们获得更新的机会,但它将不会做什么了
- API: Overlapping research is no longer possible - trying to add research to an already occupied slot will log an error and the research won't be added.
重叠的研究不再可能,试着将研究放入已放置研究的槽会产生一个错误并且研究不会被添加成功
- API: arcane furnace bonus nuggets whitelist has changed to use inputstack instead of resultstack. Blacklist has fallen away
炼狱熔炉的“粒”奖励白名单已改为使用输入堆代替输出堆,黑名单不再使用
- TUBES: changed the way tubes work so only one type of suction can pass through a tube at a time
改变了管道运输工作使得每次只有1种要素源质能通过管道
- Arcane furnace nugget production has been reduced a small amount
炼狱熔炉奖励产物已被减少了少量
- Added /thaumcraft (aliases /thaum, /tc) admin console commands to give research and aspects to a player
增加 /thaumcraft (aliases /thaum, /tc) 管理员控制台指令以给玩家研究笔记和点数
- aura nodes can recharge even when not chunkloaded
灵气节点在区块未加载时也能回复了
- changed the components of some aspects
修改了一些要素的合成(这里应该是指工具,仪器)
- mana pods now grow very slowly in the wild - lamps of growth are required to get any sort of reasonable speed out of them
魔豆在野外生长十分缓慢,需要生长之灯来加速它们的生长
- added some AA/blur to certain textures. Thanks Vazkii
增加一些AA/blur给某些纹理,感谢Vazkii
- "time zones - how do they work? -- Pahimar"
时间空间,它们怎样工作的?-- Pahimar
- altered the alembic collision box to be a full block - that should prevent decanting golems from getting stuck on top of the alchemy furnace.
调整蒸馏器的碰撞箱变为完整方块,以能防止傀儡卡在炼狱熔炉顶部(什么逻辑= =)
- removed alembic spout and the ability to fill them by placing them below the spout
移除了蒸馏器的喷嘴以及将要素源质输入它前下方罐子的能力
- jars can now be filled directly from alembics via right-clicking
现在可以手持罐子右击蒸馏器以取出要素源质
- alembics can now be labelled
蒸馏器现在可以用标签标记
- fixed research related crash on server when someone adds overlapping research
调整当多人游戏中有人加入重叠的研究时的关联性崩溃
- tallow candles color recipes now use ore dictionary dyes
蜡烛颜色现在使用矿物词典染色
- rebalanced the way thaumic slimes spawn and split
重新调整了神秘史莱姆生成和分裂的方式
- pedestals will no longer launch items in random directions when you try and retrieve them
当你尝试取下基座上的物品时它们不再会随机在某个方向弹出而是直接进入你的背包
- various tweaks to increase performance
一些调整以改善新能
- wand foci should no longer be able to accept durability enchant
法杖核心不再能被耐久附魔
- made some changes to how speed boosts from haste and boots of the traveler are applied
对于旅行者之靴提供的急迫速度加成做了一些改动
- hover harness flight is now toggled by pressing "F" instead of double-jump
奥法缰绳的飞行改为F键而不是双空格space
- added Essentia Resonator to help troubleshoot tube networks (gained as part of initial tube research)
加入谐振器以帮助找出管道网络的问题(在最初的管道研究部分中获得)
- fiddled with lamp of growth - it should be less essentia hungry and work better
修改生长之灯,它应该更节省要素源质并更有效地工作
- infusion enchantments should only go where they are supposed to
注魔法附魔只对这个附魔有效的物件有效
- most worldgen only occurs in the overworld now - this exludes things that are supposed to be in other dimensions and ores
现在大部分worldgen只发生在玩家视角,这些排除了其他规格和矿物= =(这句真不会)
- infused and amber ores should now be silk-touchable
蕴魔石和琥珀现在能使用精准采集了
- added config options to turn certain world-gen features on or off
加入布局选项以改变某个world-gen特征开关
- devices that draw essentia (like the lamp of growth) only applies suction when they require essentia
需要要素源质的设备(比如生长之灯)只会在需要要素源质时吸取
- ethereal blooms are a lot more expensive now, but drop the bloom when broken meaning it doesn't have to be recrafted.
天域花的成本现在更高了,但花掉落时意味着它不能再被重新放置了
- magic mirrors no longer require essentia to function
魔镜工作时不再需要要素源质
- split the packet sent to players on login into several smaller packets to prevent a crash bug some people have been experiencing
分配登陆时给玩家的数据包为多个小数据包以防出现一些人曾经历过的崩溃
- removed ability to achieve orbital flight via boats (and other mounts) using sword of the zephyr
移除使用风雷剑通过船(以及其他工具)进行轨道移动的能力
- arcane levitator can now levitate items again
奥术悬浮台现在也能悬浮物品了
- numerous small tweaks, bug fixes and additions
一些小改动,bug调整和新增项目
- new stuff
新的素材
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