9.10.0.0
NEW: Added Auto-Coupler Mode to Coupler Track. Any cart that passes over this track will couple to the next cart it collides with. (contribution by Cream-tea)
NEW: Add support for IC2 Classic. (contribution by Speiger)
CHANGE: Reworked harvest tools for the entire mod. Tracks and related blocks are by default harvestable by the crowbar instead of pickaxes. Other blocks are either axe or pickaxe depending on material.
FIX: Signals and Boxes now use a TESR for rendering the lights, resulting in less render refreshes. (contribution by Vexatos and Player)
FIX: Fix OreDict tag in Tin Plate recipe. (issue #781)
FIX: Fix issues with server/client sync of filtered Carts.
FIX: Only cache Tile Entities located in the same chunk as the cache. Should resolve untold issues with Signals and Multi-Blocks.
FIX: Improve High Speed explosion logic to take into account the comparison of Train objects. Might result in less unpredictable explosions.
FIX: Fixed NPE in Anchor Chunkloader code caused by mismatched worlds.
API: SignalBlock was moved to the API so that addons can create new Signal blocks.
9.9.0.0
NEW: Signal devices can now be named using the Signal Label item and Anvil. (contribution by Vexatos)
NEW: Disposal Track can be disabled with a Redstone Signal. (contribution by wshadow)
NEW: Switch Motor now has a button that will cause it to ignore Redstone signals. (contribution by wshadow)
NEW: Convert the Tunnel Bore into a multipart entity to allow for more fine tuned control of the collision box.
NEW: New Routing Table keyword: Loco. Returns true if the locomotive type matches "electric", "steam", or "none". Using "none" only returns true if there is NO locomotive. (contribution by Cream-Tea)
NEW: Coal Coke torch recipe. (contribution by daniel)
FIX: Package correct RF API.
FIX: Fixed NPE when loading a world with a Personal Anchor. (contribution by Yopu)
CONFIG: Added H.S. explosion entity exclusion list. (contribution by Yopu)
API: Might possible break anyone using depreciated functions of the Signal API.
9.8.0.0
NEW: Added Cargo Cart, a filterable Cart for moving items.
NEW: Locomotive Limiter can now put Locomotives into reverse. (contribution by cruck1000)
CHANGE: Tin Bushing can now spawn in Mineshaft and Workshop loot chests. (contribution by Yopu)
CHANGE: Loader/Unloader filter slots now match against custom Cart names. (contribution by Woodstone)
FIX: Fixed a possible crash during Worldgen if you disable the Track block.
FIX: Fixed Anchor interaction with FunkyLocomotion.
FIX: Fixed IFluidContainer dupe bugs (I hope).
FIX: Logging out while riding a cart should no longer take the cart with you (and break trains apart).
FIX: Tunnel Bore should now obey permission events when breaking blocks. (contribution by Dockter)
FIX: Animal Detector can now tell cows and mooshrooms apart. (contribution by cruck1000)
FIX: Added foundation to village workshop. (contribution by notabadminer)
FIX: Various Undercutter bugfixes. (contribution by Yopu)
FIX: Fixed crash when Goggles are disabled. (contribution by Yopu)
FIX: Loosen up Routing logic so that Locomotives don't have to be at the front of the train.
FIX: Ore Dictionary support expanded to newest standards. (contribution by Adaptivity)
FIX: Override Command Block Cart to fix interactivity issues. (contribution by liach)
9.7.0.0
NEW: Steam Locomotives can now pull fuel and water from attached carts.
NEW: Rewrote the entire system for moving items and fluids around within Trains. It should be more compatible and less buggy than the previous system.
INFO: The way the system works is that push and pull requests can only pass through carts that allow them to be passed. For example Chest Carts can pass item requests, but not fluid request. And Tank Carts can pass fluid requests but not item requests.
INFO: Because of the way the system works, you can either attach a Chest Cart to your Steam Locomotive to supply fuel or a Tank Cart to supply water, but not both. Choices are good.
NEW: Sneak-clicking with a Surveyor or Tuner will now clear the current pairing operation.
NEW: Redesign Tuning Aura and add Surveying Aura for the Goggles. Should be more visible now.
NEW: Add Signalling Goggle Aura, a combination of the Tuning and Surveying Aura.
FIX: Rock Crusher can now crush Entities again.
FIX: Disabled Tile Entity caching on Bukkit. Bukkit doesn't seem to invalidate Tile Entities correctly. This is likely the cause of most issues with Multi-blocks on Cauldron. Sadly, caching is a significant performance booster when it works.
FIX: Detector and Directional Detector Track should wait a few ticks before turning off the redstone. Helps prevents pulsing while trains pass over, which often led to glitchy railway logic.
FIX: Make Receiver Boxes occasionally update their neighbors to prevent situations where the Receiver says one thing and attached blocks another. Could happen when the Receiver was in a different chunk from the adjacent block.
FIX: Have Block Signals save the last known position of track end positions to NBT. Should prevent Signals from returning Yellow if the chunk on the opposite end isn't loaded. May cause traffic jams and collision if your trains don't have Anchor Carts.
FIX: Increase the area that Anchor Carts keep chunkloaded from 3x3 chunks to 5x5 chunks in order to help reduce chunkloading derived issues for moving Trains.
FIX: Boilers and Hobbyist Engines should defer water triggered explosions until their own update tick. Should prevent other mods from crashing when their block randomly disappears mid-update.
FIX: Disabling any blocks or items used in Rock Crusher recipes should no longer crash. Issue #602
FIX: Prevent Locking Tracks from reseting in the middle of a Train by searching for nearby carts that are 'almost' on the track.
FIX: Fix various issues with Signal and Controller/Receiver pairing that could result in dropped links and other random bugs.
FIX: Fix NPE in the Signal debug statements.
FIX: Fix minor issue with Energy Loader's IC2 integration.
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