0.2.1 - Reimplemented MobProperties.json (the main default property file).
- Now will print warnings when using numerical item/block ids (should still work for now, though).
- Now accepts peaceful/easy/normal/hard in addition to the numerical difficulty ids for difficulty_X conditional.
0.2
- Uses a new verification system!
- Makes sure you are defining all required fields.
- Makes sure you are only using valid fields or "_comment".
- Made more fields required (some optional fields had defaults that made the entire function do nothing).
- New conditional checks - difficulty_X, in_biome_X, on_block_X, past_day_time_X, past_world_time_X.
0.1
- Bumped up to beta.
- Mob property files are now parsed in JSON format!
- Mob id is no longer based on the file name (compatibility fix).
- New command to reload properties - /mpreload (must be in SP or be an OP to use).
- Item drops can now be modified by a mob's stats.
- All drops functions can now be called in the stats function "drops", except "default".
- New conditional checks - burning, wet, wither_skeleton, in_dimension_X, below_X, has_potion_X, and killed_by_X.
- Potions can now be applied to potion-immune mobs and/or marked as ambient ("override", "ambient").
- Mobs' base attributes can now be set using the "modifier" function's new "override" field.
- New stats functions - "drops", "nbt".
- New drops functions - "spawn", "xp".
- MobProperties.mob/json was removed temporarily.
- Probably some other stuff I forgot.
0.0
- Initial alpha release!
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