0.4.3A
Another bugfix release! This one fixes a pretty serious, long-standing issue which caused server crashes (and occasionally corrupted worlds) when active reactors were broken with Tinker's Construct hammers. It also fixes a nasty problem which caused any changes to the powerProductionMultiplier config to be applied twice, so power output was out-of-whack with non-standard config settings.
0.4.2A2
Minor bugfix release for a ComputerCraft issue - exceptions encountered when calls are coming in via ComputerCraft Lua code will now be rethrown as LuaExceptions, and therefore appear as errors in the user's lua program instead of bloating up your server logs.
0.4.2A
Another bugfix release while 0.5 development continues. Also, thanks to DragonsLover, we now have French Canadian language support. A few fixes for relatively important issues - turbines no longer count metal blocks surrounding their exteriors as coil blocks, and reactors now properly save their waste-ejection settings. I've also added setControlRodName and getControlRodLocation methods to the Computer port. A couple other minor fixes as well - turbine rotor bearings have proper collision geometry now, and picks/wrenches can properly break a cyanite reprocessor without losing the block.
0.4.1A2 Just a quick bugfix - the previous version didn't properly include the reactor & turbine power production config settings changes. This has been fixed. Sorry about that!
0.4.1A1 This update upgrades to the latest version of CoFHCore, which fixes crashes which may occur when using BR with certain other mods. Also, I've added two new config options, which allow server operators and modpack curators to alter the power production of turbines and reactors separately. These new settings stack with the overall power production multiplier. The Mekanism combiner recipe for yellorite has also been fixed, and SoerenKK contributed a Danish translation. (Thanks!)
0.4.0A A stable alpha release at last! This update primarily just bumps the mod up to requiring CoFHCore 3.0.0B8, which resolves the “turbines don't assemble right” issue once and for all. It also fixes a small bug with power taps erroneously showing up as green/connected even when they weren't actually allowed to connect to an RF cable. This mostly only happened with AE2, but it's fixed now. 0.5 development has been slow due to my hectic work schedule, but hopefully I'll have some good news on the 0.5 front sooner rather than later.
0.4.0rc11 This is primarily a compatibility update, as most of my focus is now on coding 0.5. This update upgrades OpenComputers support to 1.4; note that OpenComputers 1.3 will likely no longer work with Big Reactors. I've also added some compatibility updates for mods which do automatic generation of recipes, like AOBD. Several translations have been updated, and a Czech translation is now available.
0.4.0rc10 Another minor bugfix release; we're still awaiting the next version of CoFHCore to resolve the turbine/reactor assembly bug, unfortunately. As soon as that's released, 0.4.0 will be marked stable. In this release, I've fixed a bug whereby cyanite/blutonium could be duped via cyanite reprocessors, fixed some recipe bugs such as TE hardened glass recipes not working, and fixed the API calls to Mekanism. This means that Big Reactors should now be compatible with Mekanism 7.1.1.
0.4.0rc9 Hey folks, this is a minor bugfix release that's long, long overdue. However, the good news is that things appear to be approaching stability - the last major bug I'm aware of is an external bug in CoFHCore which should be resolved in the next CoFHCore release. I've been avoiding declaring BR 0.4 stable explicitly due to it. In this release, I've added a new setting, dimensionWhitelist for those of you using the ExtraUtils underdark. You can add negative dimensions to the dimensionWhitelist and BR worldgen will run in them as normal. I've also fixed some graphical bugs, integrated updated translations for Chinese and Russian, and fixed some cases where data was not being saved properly. Also, as a workaround for the annoying issue where turbines don't properly appear assembled (which is the oredict issue in CoFHCore I mentioned above), I've added a new block: ludicrite. It's designed to be ludicrously expensive, but slightly “better” than enderium and other mod blocks, and I've hardcoded a check for it, so it won't suffer from the oredict issue.
0.4.0rc8 This is a single-line-of-code emergency update, as rc7 more or less broke the entire mod. (Oops.) Power taps, fluid ports and access ports will now properly recognize and connect to the appropriate other blocks - energy conduits, pipes, etc.
0.4.0rc7 A number of bugfixes in this version - primarily, this version moves up to requiring the newest CoFHCore, which fixes the problem where reactors and turbines (on some servers) do not appear to assemble when using non-Vanilla blocks inside them. Unfortunately, the problem is only resolved for new worlds. I apologize for the inconvenience. Also fixed are a nasty crash bug which occurred when entering view of a very very very large reactor or turbine (16x16x48 or so), a texture corruption problem, and a bug which made turbine/reactor glass uncraftable in some modpacks. In nicer news, there's now 4 new turbine configuration options for modpack curators wishing to balance turbines, and I've added Version Checker integration. Oh yes, and the website seems a little different.
0.4.0rc5 This version primarily bumps the Forge requirement to 1205 (or newer) and fixes compatibility with CoFHCore, upgrading to the newest version as of this writing (3.0.0B5). Thanks to everyone who tweeted or filed issues about the problem, and special thanks to mysticdrew for submitting a pull request with the necessary fixes. A slew of bugfixes in this release, as well. Various problems with cyanite reprocessors, textures and recipes have been fixed. See the Changelog for details.
0.4.0rc3 Another bugfix release. Cyanite reprocessors will no longer spontaneously dismantle themselves when you look at them with NEI enabled. (Seriously, that was a weird one to track down.) Also, plain-vanilla Forge servers should no longer have weird networking issues with turbine GUIs not updating or multiblock textures not updating on assembly.
0.4.0rc2 A minor bugfix - cyanite reprocessors were not properly accepting inputs when their input slot was exposed (i.e. you toggled one of its sides to red and attached a pipe, hopper or similar thing). This has been fixed.
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