*Version 1.1 : fixed a possible entity Id conflict with other mods.
*Version 1.2, with a lot of new features ! :D
Fixed stairs brightness bugs
Added russian translation (thanks to VeryBigBro)
Spawn eggs for all the mobs (Wither Skeleton, Wither, Enderdragon, Snow Golem, Iron Golem)
All mob spawner blocks available in creative mode
Added machetes
Health Bonus enchantment on chestplates
Health Draining enchantment on swords
Added the Time Scepter (cheat item)
Added presents
Baby zombies burn during day
Chickens leave feathers from time to time (customizable frequency)
Smelt metal blocks back to ingots : iron doors, cauldrons and minecarts can get you a few iron ingots back
Added the Hunting Knife
Axes harvest melon faster
Harvesting a cactus with bare hands hurts
Animals found in the wild are now "Wild animals", you can make them evolve to farm animals by breeding
Added Colored Flower Pots
Added Nether brick tools (same power as stone tools)
Reversible snow and clay blocks crafts (1 block -> 4 balls)
Additional options (default value on false) :
Endermen don't pick up blocks
Vines don't spread
Hard recipes mode for saddles, horse armors and nametags
Thanks to Charlemagne0 for his ideas list, which includes some of the new features !
*Edit : version 1.3, fixed eggs spawning wild chickens.
*And version 1.4, fixing a few bugs with recent Forge versions.
...
Anyone here ?
I'm getting lonely.
*Version 1.5 for Minecraft 1.7.10 is out !
changelog :
fixed a few bugs
animals subtypes won't turn into wild animals anymore (eg. mooshrooms, mod animals)
double doors open and close together
*I just made a new version, it's mainly bugfix, with a few new things :
fixed some crashes
fixed the crash when trying to open an empty present
the option that makes fireballs cook drops now works on mutton, horse and squid meat
fixed a bug that didn't add the hunting knife enchantment when crafted with shift-click
fixed a bug that didn't damage gold tools when hitting an entity with increased damage on
"all_mobs_spawn_eggs" disables automatically when NEI is installed, no need to change the config
anymore
the obsidian sword can now sometimes inflict a short Wither effect to the target
added Microsoft Carpet
added a craft to get water from cactus
added an option to make the "silk_touch_harvests_mob_spawners" feature work only with a golden pickaxe
an enchanted book can be crafted from a book and an undamaged enchanted item
*The 1.7 update is out! This is the last update for Minecraft 1.7.10 (unless there is a huge problem with this version that needs fixing).
Here is what's new:
Fixed a few possible crashes
Fixed the step sound of the Microsoft carpet (it was a stone sound)
Fixed presents blocking light
Fixed baby zombies not being able to ride wild chickens
Fixed baby sheeps and baby horses dropping meat
Fixed baby wild sheeps getting a random fleece color
Fixed players being able to duplicate arrows by using some features of the mod with an Infinity bow
Fixed bugs with the Health Bonus enchantment when a player logs out or travels to another dimension
Added a german translation (created by Fusseel)
The "hard recipes" option for saddles, horse armors and nametags is now divided into 3 separate options in the config
The chance, minimum and maximum for the mutton, horse, squid and meat drops are now customizable
The number of strings that can be crafted from wool is now customizable (4 by default)
The average number of generations from wild to farm animals is now customizable (and was set to 4 by default)
The option that makes double doors open together is now automatically disabled when MalisisDoors is installed (because it's not compatible)
Wild sheeps can now be sheared for 1 piece of wool (with a 1/3 chance to make the animal angry)
Poisoned arrows can now be found in jungle temples dispensers
It is now possible to fill up a bucket from a cauldron full of water
Zombie pigmen drop cooked porkchops instead of rotten flesh
Wooden fences can be crafted back into 2 sticks
Ice can be crafted from a water bucket and a block of snow
Packed ice can be crafted from 4 blocks of ice
Bookshelves drop themselves instead of books (it's still possible to get the books back by putting the bookshelf in the crafting table)
Creepers can naturally spawn in "charged" form (customizable probability)
Gunpowder can be used as a fertilizer for Nether wart (just like bonemeal on other plants)
Now I'm going to start updating my mods to 1.8. :)
*The mod has just been updated to Minecraft 1.8!
Changelog:
Removed mod features that are now in Minecraft vanilla: mutton meat, axes harvesting melon faster, crafts for all types of stonebrick and for mossy cobble, stackable doors, boats not breaking on lilypads
Enhanced the model of presents blocks
Presents can be placed on more blocks
Renaming a present in the anvil allows to display a custom name above it when it's placed on the ground
Wild animals can now move their head
Wild animals now fight back in group if one of them is attacked by a player
Fixed the feature that allows to preserve the enchantments when combining 2 items that have the same enchantments (the result of the craft is displayed as enchanted, and the shift-click bug is fixed)
Magma cream and Blaze powder now also work as fertilizer for Nether wart (along with gunpowder)
Adamantium is now registered in the Forge OreDictionary for a better compatibility with other mods
I will add more stuff later, I just wanted to release a working 1.8 version. :)
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It took a little longer than I had planned, but the new update (v1.9.0) is out! :)
Fixed a crash when opening double doors on a server Fixed presents not dropping when broken Fixed bugs and crashes with the mining TNT Added a Spanish translation Added a config option for the poison effect duration from poisoned arrows (now set to 6 seconds by default) Added crafts for the chainmail armor Leaves can now drop sticks Slabs can be assembled back into full blocks Added hardened clay slabs Added hay stairs and slabs Added small flint tools Added wooden buckets Added additional options (disabled by default): All crops need only one bonemeal to be fully grown Dangerous fire (spreads faster, can't be put out by punching it) Logs can't be harvested with bare hands Wooden tools can't be crafted anymore Special thanks to Kilyle for his many suggestions, and erik19borgnia for his bug reports and the new Spanish translation! :) ----------------------------------------------------------- The 1.8.9 update is finally here! Changelog:
- Fixed "Baby zombies deal less damage" feature not always working
- Fixed wild animals' hostility towards players not being saved properly on game exit
- Zombie Pigmen now have their base attack strength decreased when gold items' damage is increased, to keep their final damage unchanged
- Baby Zombies now ride normal chickens instead of wild chickens
- Added an Elder Guardian spawn egg when the "Spawn eggs for all the mobs" feature is enabled
- Primed TNT can be defused using shears
- Undamaged Iron, Chainmail and Gold armors can be smelted back into ingots
- Zombie Pigmen can be cured just like Zombie Villagers, and become Pigmen, passive creatures who trade with players
- Added Hell Hounds in the Nether, they can be tamed using Black Bones dropped by Wither Skeletons
- New enchantment on boots: Water Walking
EDIT: This version crashes on server, so don't download it unless you want to play solo. I'm working to find the reason of the crash but I don't understand it for now. |