请记住,更新前请备份你的世界! 0.9.5:
* Add worker capabilities to machines Fixes:
* Possible fix for crash when boxing spirits, Closes #345
* Allow Condensed Blood to be stacked in the Blood Chest, Closes #343
* Fix Exalted Crafters losing inventory when empowering in machine, Closes #342
0.9.4:
* Rebalance Sanguinary Envir Acc blood usage. Requires config to be reset!
* Make Thaumcraft aspect registration safer, Closes #339
* Make Envir Acc disableable, Closes #336 Fixes:
* Fix machines shown as working when out of blood
* Fix Sanguinary Envir Acc incorrectly checking req fluid, Closes #341
* Fix BOEC recipe not showing up in infobook
* Fix chalice item alpha rendering issue, Closes #332
* Fix Poison Sacs not smeltable in TE's Magma Crucible, Closes #330
* Fix Werewolf init error, Closes #317
* Fix ImmutableTriple class not found crash when the Forge libs are outdated
0.9.2
Additions:
* Create zh_TW.lang(。。无语了,有个人直接用的我的翻译)
Fixes:
* Use correct sanguinary envir acc texture names
* Make Poison Fluid do poison damage when standing in it, Closes #301
* Correctly count tanks and extractors when combining, Closes #298 again
* Fix visibility of Vengeance Spirits
* Fix infobook section of the Mace of Destruction, Closes #306
0.9.0
* Add IC2 Macerator recipes for Dark Ore and Dark Gem
* Add EE3 EMC values
* Add Rejuvenated Flesh, food item that runs on Blood.
* Add Garmonbozia as end-game crafting element For now it can only be found in loot chests or traded with Werewolf Villagers
* Add Mace of Destruction Like the Mace of Distortion, but it creates explosions.
* Add player Vengeance Spirits They have specific drops in the Spirit Furnace as well.
* Add Sanguinary Environmental Accumulator An Environmental Accumulator that runs on Blood and doesn't produce any secondary effects.
* Add Biome Extract, can contain any biome type They are crafted in an Environmental Accumulator
* Add Purifier ability to move PotionEffects from entities to bottles
* Add Primed Pendant Insert any potion to continuously have its effect applied to you. Specific potion id multipliers and possible for balancing. By default instant health is disabled and regen consumes ten times the base amount.
* Add Colossal Blood Chest A Blood Chest that is much larger, is upgradable, and is just much better in any way.
* Make Dark Stick a temple locator when dropped on the ground.
* Add convenience Dark Tank recipe for an increased capacity.
Changes:
* Make activated Dark Tanks fill fluid containers in player inventories and dropped items under it
* Make Poison return Poison Bottles when using Empty Bottles
* Use custom zombies when using Necromancer Staff It will now spawn Controlled Zombies which are a bit more flexible and can attack any target.
* Allow Blood Extractor capacity to be increased,this is done by adding other Blood Extractors or Dark Tanks in a crafting grid.
* Rebalance loot chest items
* Enhance Mace of Distortion particle effects
* Add water bubble effects and other fancyness when the Envir Acc is working
* Remove Weather Container stacksize limitation
* Add Golden String to be used in the recipe for the pendants
* Improve Dark Temples and update infobook entry Dark Temples now spawn loot chests and have vines growing on them.
* Tweak Kineticator parameters
* Make Dark Temple spawning deterministic It is now possible to determine where Dark Temples will spawn and have spawned.
* Show armor slots in Blood Chest gui
* Improve formatting of fluid amount and capacity printing
* Allow damaged anvils to be repaired inside the Blood Chest
* Increase Effortless Ring swimming speed
Fixes:
* Disable water particle spawning for Vengeance Spirits
* Remove debug output of Blood Chest repairing
* Fix Exalted Crafter NPE when checking item tag data
* Fix calls to null tags on NBT inventories
* Clamp values during biome color calculation
* Remove incorrect call to codechickencore-code
0.8.9
* Add inner blocks safety for retrieving invalid inner blockstate
* Fix Exalted Crafter NPE when checking item tag data
* Fix calls to null tags on NBT inventorie
* Clamp values during biome color calculatio
* Remove incorrect call to codechickencore-cod
* Fix mobs targetting invisible Vengeance Spirit
* Fix random bounds for Blood Extracto
* Fix command permission
* Fix Dark Tank Z-fightin
0.8.8
* Fix index out of bounds exception for random Blood Stained Block models
* Add safety for when version checking failed
* Use Version Checker modcompat from Cyclops Core
0.8.7
* Add toggle button to choose Exalted Crafter return target inv.
* This allows players to choose between the inner inventory or the player inventory to send items to when shift-clicking them from the crafting grid.
* Add blacklist for repairable Blood Chest items.
* Add new entries to the list S:bloodInfuser.itemBlacklist by item name in the config file.
* Improve efficiency of recipes using oredict items.
* Fix typo what caused part of the book not to be loaded.
* Fix missing Thaumcraft aspects
0.8.6
* Add specific IFluidHandler logic for the Eternal Water Bucket.
* Fix version checker freezing the game when my server is being slow
* Reduce chance of spawning a Box of Eternal Closure in a loot chest.
* Fix potion effects wrongly being removed by the Invigorating Pendant.
* Potential NPE fix #234 of the issue with Fastcraft and check spirit visibility.
* Return self section location if the book state somehow got corrupted.
0.8.5:
* Update to Forge 10.13.3 with the required Fluid change fixes.
* fluidId was changed internally, now getFluidID() is used.
* Fix incorrectly formatted recipes inside the info book.
* Fix incorrect drops from exploded Blood Stained Blocks.
* Improve Dark Power Gem world crafting Blood detection algo. It still uses 5 source blocks but the range in which checks will be done is increased.
* Add better indication that a machine is working by filling the arrow a bit sooner.
* Update zh_CN.lang
0.8.4:
* Add '/ignite username [duration]' command for ops.
* Add buildup period of 3 seconds for Vengeance Spirits spawned by killing. In this period they can not attack or move.
* Add /ec basecommand alias.
* Add Bowl of Empty Promises tooltip saying not used up in crafting.
* Avoid creating entity renderers twice.
* Update fr_FR.lang Fixes:
* Avoid registering Dark Tank with buggy Fluids.
* Fix werewolf transform crash when werewolf villagers are disabled.
* Catch zero chance arguments for Vengeance Pickaxe spirit spawning.
0.8.3:
* Fix Blood Chest not having accessible slots for other tiles. Fixes #216
* Fix Factorization related inventory crash. Closes #217
* Correctly unstain blocks when rained upon. Fixes #215 Also improved blood stained block hardness recognition.
* Make Degraded Biome unspawnable via worldgen. Fixes #214
* Create fr_FR.lang
* Add tile update air check for incorrectly removed blocks. * Add creative tab DarkTank null fluid check.
* Update zh_CN.lang
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