[UPDATE 7/03] - v2.83
- Fixed blending issue when armor items used glint effect.
- Ported to MC 1.6+.
[UPDATE 5/26] - v2.82
- Armor icon rendering now supports multi-pass texturing and status effects.
[UPDATE 5/15] - v2.81
- Charging status effects now override low power status on armor pieces (the way it was intended)
[UPDATE 5/10] - v2.8
- Updated to reflect API folder structure changes in IC2 build 1.115.300+
- Using Forge runtime deobfuscation for compatibility with MC 1.5+
[UPDATE 3/26] - v2.7
- Updated for Minecraft 1.5.1
[UPDATE 3/10] - v2.6
- HUD background tweaked to stand out less
- Low power and charging indicators now fade in and out
- Charging indicator now turns health bar and background yellow
- Charge level bar tweaked to work 100%; charging indicator may not initialize with all addons
[UPDATE 2/18] - v2.5
- HUD can now be moved between six different locations, with auto-orientation
- HUD background is configurable to colorize based on armor health (on by default)
- Electric armor charge level now utilizes EU for more precise metering
[UPDATE 2/17] - v2.4
- A lot of code rewritten and improved
- New color-configurable HUD background
- Shows a lightning bolt when item is charging (usually from solar helmet/solar hats)
- Now supports damageable non-electric armor types (leather armor, etc)
- Many new configuration options added to personalize the HUD
[UPDATE 1/3] - v2.3
- Fixed GL bug where alpha transparency on 'X' would flicker black
[UPDATE 12/22] - v2.2
- Updated for Minecraft 1.4.6
[UPDATE 12/9] - v2.1
- Changed name to eliminate confusion
- Added configuration file with option to enable HUD for other electric chest armor items
- Fixed GL bug where contending overlays could affect the appearance of the HUD
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