1.3.7 (1.9.4) : 05/30/2016 4:00:18 pm5/30/16 - Ladder crash using Block Viewer (hopefully) fixed for good
- Elements
can now be anchored to a corner or side when using absolute position,
meaning resizing the window or changing GUI scale will not affect the
position of the elements - Bugfix: When using 'overlay' mode of Arrow Count, the total did not include offhand slot
- Most elements updated with anchorable positions
1.3.7 (1.9) : 05/02/2016 8:47:06 pm5/02/16 - Removed breeding info tick/cross indicator -information unavailable
- Inventory Full Indicator takes offhand slot into account
- Arrow count also does
- Holding Bar can optionally show offhand
- Hunger indicator activates at 9.5 by default, rather than 10
- Potion viewer allows you to disable vanilla version
1.3.6 : 12/30/2015 11:08:38 am12/30/15 A fix for item pickup not working on servers (now has to be installed server-side if you want that functionality) and a few other little fixes.
1.3.5 : 11/27/2015 7:49:08 pm11/27/15 Key:
: Not completed
x: completed
-: Not applicable
Fix local server showing on servers instead of IP (by registering event) (1.7.10:x, 1.8:x)
Fix being able to let go of sliders (1.7.10:x, 1.8:x)
Error handling with invalid settings files (1.7.10:x, 1.8:x)
Absolute pos (1.7.10:x, 1.8:x)
Boolean (1.7.10:x, 1.8:x)
Mode (1.7.10:x, 1.8:x)
Position (1.7.10:x, 1.8:x)
Slider (1.7.10:x, 1.8:x)
Adjust hunger level at which warning starts to show up / improve flashing code (1.7.10:x, 1.8:x)
Add localization (1.7.10:x, 1.8:x)
Fix coordinates for Y position (uses Y) (1.7.10:x, 1.8:-)
Coordinates decimal place slider (1.7.10:x, 1.8:x)
Add localization (1.7.10:x, 1.8:x)
1.8 Update #7 (1.3.4) : 11/24/2015 7:21:36 pm11/24/15 Mostly an ease of use update, this adds in a scrollbar to menus where the options for an element would otherwise overflow off the screen, making them inaccesible without changing screen size or GUI scale.
1.8 Update #6 (1.3.3) : 10/30/2015 8:28:02 am10/30/15 Lots of crash fixes over the last few versions, mostly changing to a new number because 1.3.2e looked a little silly :P
This versions specifically fixes a crash with not being able to start the game at all, due to a missing file.
Also available for 1.7, check the forum thread.
1.8 Update #5 (1.3.2) : 10/01/2015 6:39:26 pm10/01/15 A slightly smaller update.
Most important 'feature' is being able to snap elements when moving them freely in the options menu, to make it easier to align things properly. Also, you can now color most text-based elements with any color you like, such as Light Level, Biome, FPS etc.
While actually in the 1.3.1a and b updates, there are some bug/crash fixes in this update. Block Viewer has been made more stable (it could cause crashes looking at particular blocks before), along with a couple of other optimisations and fixes.
1.8 Update #4 (1.3.1) : 09/20/2015 6:54:50 am9/20/15 A few bugfixes, crash fixes, optimization, all that good stuff... Also a couple of features.
Primarily, you can now alter the distance of mob info, horse info and
breeding info up to a maximum of 200 blocks, and the distance maximum
for block viewer can go all the way up to 16 chunks (256 blocks).
You can customize at which percentage durability armor in armor bars
should display warnings, and align armor bars left or right when using
absolute position. Block viewer can now display a block icon next to the
name.
Glitches/issues fixed include item rendering bugs with armor bars,
possibly a few crashes when starting up the game, the mcmod.info file
being wrong (and missing a logo!), block viewer showing incorrect
metadata of block, some text not in language file.
1.8 Update #3 (1.3) : 09/06/2015 10:26:01 am9/06/15 1.3's main feature is a complete overhaul of the options system,
allowing way, way more customisation. Instead of a single mode list,
each element now has a whole page of options which can be configured.
There are so many new options, it would take a long time to list them
all out here.
With this complete overhaul, previous settings files are no longer valid, but you shouldn't have to delete them manually - they will just be overwritten with the default settings.
A new element has been added, System Clock, which will emulate the clock you see on your desktop (suggested by ccar795). Especially useful for those who use fullscreen, although it's disabled by default.
A ping option has also been added to connection, so you can see your current ping on the server you're on. This could cause a little lag, I'd like to hear feedback on this.
1.8 Update #2 (1.2.1) : 07/30/2015 1:33:00 pm7/30/15 -------- BUGS: ------------
Root dir config file named "config/hud.txt" on Linux systems - ganjalfamsterdoom
Config file I/O completely refactored, changed so that it will work regardless of directory separator character.
Also included better logging.
I
have a bug with the 1.8 version (I know the 1.8 version is buggy, but
i'd appreciate if you could take a look at it). When I enable the clock
hud, and the bed icon is present (it's night), and I go on a menu (the
pause menu for example) the background is black (if I look close into
the pixels on my monitor, it's fuzzing). - jadenPete
Fixed this by using another sprite on the dedicated texture... I
don't like it, and it won't work with texture packs without having to
mess with them, but I can't think of anything else.
When
using the clock function, the skybox breaks between the hours of 6:30
PM and 6:30 AM, the hours which you are able to sleep. However, if you
open the chat interface, the skybox shows correctly until you close it
again. - Qwynncy
I believe this error are also fixed by the same change as the last fix. Can't reproduce the problem.
Description: Unexpected error
[p]java.lang.NullPointerException: Unexpected error
at tk.nukeduck.hud.element.ExtraGuiElementSignReader.render(ExtraGuiElementSignReader.java:81)
Should be fixed, again couldn't reproduce this one but I put in a fix which should have sorted it out.
if item enchanted,can't see anything in 'holding:' and chat say OpenGL Error: 1283(Stack overflow) - TheBlueKing
Can't reproduce this error. Need more info, crash report or something
java.lang.NullPointerException: Unexpected error
at tk.nukeduck.hud.element.ExtraGuiElementSignReader.render(ExtraGuiElementSignReader.java:65) - Me
Fixed this one, always checks for null text.
There is no maximum for the amount of blood splatters, causing outofmemory when /kill is used - Me
Fixed by adding a limit of the player's current health.
Blood splatters are added to a list and fade away in code even when they cannot be seen, because the element is disabled - Me
Fixed, checks now if the element is enabled before doing anything with getting hit code.
Horse Info box is black, but only if mob info isn't enabled - Me
Fixed, just a case of blending not enabled.
Some names still aren't localised correctly, even though I'm clearly giving them the right names
Fixed this by implenting a new BlockState-based system.
Items are messed up in armor info
Fixed by binding the correct texture beforehand.
Food indicator doesn't actually fade smoothly, just flickers in and out
Fixed, enabling blending. Might break something else, though.
Breeding time is completely wrong, it's just always 0
Rather than fixed, I've just changed it so that rather than a
timer, breeding info just shows whether or not the entity can breed
currently, because this seems to be the only information we know
(getGrowingAge() returns either 0 or 1).
Crash when looking at water far away
Fixed
Light level is, of course, wrong - hence why it was disabled
Fixed. Although, F3 screen in vanilla actually shows the wrong value, it doesn't take into account lack of sunlight.
Sign viewer flashes whenever food indicator is flashing
Fixed
Unusual lighting problem where skybox seems to change brightness of translucent parts
Tracked this down to the compass, I think. Still working on a solution.
Update 2, we appear to have a workaround. It's horrifically ugly.
Update 3 on this one, workaround didn't work. Tried about 5 other workarounds, none of them worked.
Then I updated Forge. Fixed.
Removed some old methods, and some which were still called but had no effect.
Removed some old debug console lines.
Not a bug per se, but improved maths on the compass.
Crash when looking at player holding certain enchanted items.
Replaced some translation code to fix this one.
-------- FEATURES: --------
Added: Full Inventory Indicator, text shows up on screen when full inv, pretty simple.
1.8 Update (1.2) : 06/17/2015 7:13:01 pm6/17/15 The 1.8 version, while functional in almost all aspects, has a few bugs.
Firstly, I had to remove Light Level for technical reasons, and most
elements containing images of items have been changed slightly -
Mojang/Forge/whoever made it pretty hard to render items onto GUIs in
1.8 for some reason. Breed indicators now shows a small heart next to
the icon for the breeding item. Item rendering has also been removed for
players held items, because it caused glitchiness. A few other small
bugs have caused very minute changes to how everything looks.
|