![]() GNU LGPLv3 GNU GPLv3 Source Code 要翻译么?翻译一下重要的东西好了 你可以下载使用我的MOD,你也可以免费的分享它,你也可以做这个MOD介绍的视频,你根本无需询问我,视频盈利全归你...... 你不能售卖我的MOD,这也意味着你不能售卖一个含有我MOD的整合包,你不能修改我的许可证...... |
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v5.2.0: + Updated for Minecraft 1.8 + Now uses Block States rather than metadata + Better Weapons Override configurability * Fixed randomly turning on and off * Should work better with TreeCapacitator v5.1.1: * Fixed NullPointerException with forge Custom Item Stacks v5.1.0: + Now compatible with weapons from the mod Tinker's Construct * Fixed critical hit bug * Fixed annoying "unswitch on weapons" to "unswitch on mobs" v5.0.2: + Added the ability for toggle and other keys to be set to mouse buttons v5.0.1: * Fixed bug with standardness that conflicted with Thamcraft v5.0.0 + Way more configurability + Treefeller detection * Lots of bugs fixed v4.3.4: + Installer will now download and install ThebombzenAPI v4.3.3: * Silk touch and fortune should now work as expected v4.3.2: * Compatible with ThebombzenAPI 2.3.4 + Installer has browse button * Various tweaks and fixes. v4.3.1: + Automatic Installer * AutoSwitch_Overrides.cfg moved to AutoSwitch_Overrides.txt * Fixed switching-back-when-disabled bug. AS should now only switch back when it switched. v4.3.0: + Updated for 1.7.2 * Toggles are now per-server-world rather than all of multiplayer as a whole * Changed the advanced configuration to use block/item names rather than IDs v4.2.0: * Updated for 1.6.4 * Now uses Forge again cause ModLoader is terrible + Mob Switching is now back because of forge * Fixed a few bugs v4.1.0: + Updated for 1.6.2 * Fixed several bugs - Temporarily removed mob switching due to MC-28289 v4.0.2: * Tweaked silk touch detection, AS no longer thinks silk touch works on signs * Tweaked selection order, now tool standardness is before silk touch or fortune for the FAST STANDARD and SLOW STANDARD modes. v4.0.1: * Fixed metadata-free config options from not registering * Fixed printing "%b" in the debug for newDamageable and oldDamageable v4.0.0: * No longer requires Minecraft Forge - Removed AS Modules (they were a silly idea in the first place) * Adding mod-specific overrides no longer requires a module (including custom weapons) * Replaced Swing GUI options window with a Minecraft-style GUI screen. * Replaced NBT-based configuration with a text-based configuration * Replaced many of the NBT-based configuration options with clearer and smoother options * Replaced always/never tool overrides and block/tool categories with standard tool overrides * Replaced Use Worst and block/tool categories with tool selection modes. * Hoe switching (on crops) is back + Added positive fortune and silk touch overrides + Silk touch, fortune, and specific tool overrides equivalents now support categories + Added a "use in creative" option. - Removed Use Sword v3.0.4: + Updated to 1.5.2 v3.0.3: * Actually switches ^.^ v3.0.2: * Fixed a bunch of old features that the module API broke such as Specific Tool Overrides and Use Worst * Changed ToolCategory.getStrengthVsBlockCategory to return -1F on an unknown block category and -2F on a not strong block category. v3.0.1: + Update to 1.5.1 v3.0.0: + Update to 1.5 + Module Support + Now will use unarmed instead of a useless item when fighting (for mcMMO) + Now will use a hoe on crops (for mcMMO's Green Terra) * Fixed "Assigned to static field AutoSwitch.instance" * Fixed using weapons that deal no damage above all others * Fixed RP2 Microblocks and tubes/wires * RP2's sickles should now work when I release the RP2 module * IC2's Chainsaw should now work when I release the IC2 module * IC2 Machines won't be mined with a pickaxe if you can avoid it v2.5.0: + Update to 1.4.6 * Requires Minecraft Forge * AS now switches pre-game-tick rather than post-render-tick, causing performance improvements * Fixed ghost ice glitches (again) * MUCH better fortune calculations, now won't switch away from a tool just because it has fortune. * Fortune and Silk touch ignores have been tweaked to be doesn't-work overrides * Feature to reset the config when I create an update. v2.4.8: * Fixed memory leak v2.4.7: * Eliminated Fake Worlds entirely XD! They've been causeing A LOT of problems. This fixes glitches such as: ** Crash with Millénaire when opening a chest ** NullPointerExceptions when mining snow & ice ** Mining ice causing ghost water blocks ** The block disappearing under snow when mining it ** Sun not moving v2.4.6: * Fixed fortune & silk touch switching not working at all because of the NullPointerException fix v2.4.5 * Fixed bad switching on slimes * Fixed NullPointerExceptions causing bad silk touch switching v2.4.4: * Fixed sun not moving. (Wow, that's rather unexpected for an automatic tool switcher...) v2.4.3: + Update to 1.4.4 * Better fortune enchantment selection algorithm (now works on redstone ore & gravel) v2.4.2: * Fixed crash when using a version of forge since 6.0.1.339 v2.4.1: * Use Standard Tool should work now as expected * Fixed changing the toggles in the config window not actually working * Fixed NullPointerExceptions when mining snow on top of a block v2.4.0: + Update to 1.4.2 * Outsourced many features to ThebombzenAPI for use with my other mods * Tweaked the fortune enchantment selection algorithm. * Tweaked the algorithm determining whether silk touch or fortune works on a block. - Dropped Durability Preserver because it hasn't worked since 1.3.1 v2.3.0: * More realistic Silk Touch, Fortune, and Block IDs to ignore * on. * External ThebombzenAPI for more compatibility with Magic Launcher. v2.2.1: * Fixed Silk Touch on glass, ice, and similar blocks. v2.2.0: + Update to 1.3.2 + ThebombzenAPI addition, adds useful features for making other mods use some of AS's features + Blocks to disable Silk Touch on option + Blocks to disable Fortune on option + Use standard tool when available option + You can now change the keys in-game without a restart of Minecraft * Fixed silk touch and fortune doing weird things * Changed default config to remove block IDs 1 and 13 from the Enchantment Selection Order (tools) because of the new silk touch and fortune changes. v2.1.0: + Update to 1.3.1 v2.0.1: * Fixed freezing when trying to close the config window. v2.0.0: + In-game configuration instead of a config file + Ability to set certain blocks to never mine with certain tools + You have the ability to set the preferred enchantment order for specific blocks, along with the default, using Block IDs + You have the ability to set the preferred enchantment order for specific mobs, along with the default, using Entity Network IDs + Durability Preserver Toggle-able setting + SMP Server Lag config option for Durability Preserver + Disable AutoSwitch in SSP for mining blocks config option + Disable AutoSwitch in SSP for fighting mobs config option + Disable AutoSwitch in SMP for mining blocks config option + Disable AutoSwitch in SMP for fighting mobs config option + You have the ability to set the threshold for a weak block + AutoSwitch will use a non-damageable weapon over a damageable one if the number of hits to kill is the same and the side enchantments are equal + AutoSwitch understands dig speed and dig slowdown potion effects in case someone writes a mod that makes these obtainable. + AutoSwitch will remind players when an update comes out. + You have the ability to disable any keybinding you don't like * Blocks that drop themselves will not have the fortune enchantment considered for them * More realistic preference system where silk touch and fortune are preferred over mining speed * Setting the attack button to a keyboard key and not the left mouse will now work with AutoSwitch * You will no longer mine with a sword if you have no other items in your hotbar * The defaults for the toggles will actually work and it will not use your current settings, like before * Use Sword is off by default * More reasonable use worst where it is only considered for mining speed * AutoSwitch is much more compatible with Minecraft Forge and will work with forge-added blocks and tools. * Debug text files are much smaller by not printing the same thing over and over * AutoSwitch should be more compatible with mods that add tools that don't extend the base tool classes. - You can't configure your tool material preference order, as this has been ultimately superseded by Use Worst - You can't configure pickaxe groups as this has been ultimately superseded by Use Worst v1.9.0: + Update to Minecraft 1.2.5 v1.8.0: + Update to Minecraft 1.2.4 v1.7.0: + Update to Minecraft 1.2.3 * Fixed vines not mining with shears v1.6.0: + Number of hits weapon switching algorithm. * Efficient items can mine weak blocks. * Fixed the annoying V-key switch-back. * Fixed the controls screen. Use the config file to change the key bindings. * The attack button is now used, not necessarily the left mouse button. * When attacking a player the looting enchantment is ignored. v1.5.4: * Fixed keybindings being broken in 1.5.3 * Fixed glitch where snow and leaves wouldn't be properly looked at that came back in 1.5.3 (stupid typo glitches) v1.5.3: * Removed unnecessary keybinding additions and removals. * Fixed efficiency so using an efficient pickaxe which is better than a shovel is the one that is switched to, not the shovel. v1.5.2: * Options will no longer toggle when typing into the chat. v1.5.1: * Fixed UnsupportedClassVersionError v1.5.0: + Updated to 1.1 * Fixed debug problems. v1.4.3: + Key bindings are now configurable + Defaults for the toggles are now configurable * Fixed some out of memory issues when switching worlds * Fixed the controls screen getting messed up. v1.4.2: + Added no sword option * Changed save files to be update-compatible. v1.4.1: * Fixed problem when holding nothing but a tool in the slot on the right, and not switching away from it when mining an instantmine item or weak block. * Fixed use worst option in relation to enchantments. * Better performance, no wasting time meaninglessly debugging string concatenations. v1.4.0: * Complete engine rewrite, more stable and accurate + Toggle is saved + Temporarily enable/disable + Use Worst Tool feature - Dropped fancy LowIron stuff, now use "Use Best" and "Use Worst" options. The fancy LowIron stuff is still configurable. v1.3.0: * Fixed crash when holding an enchanted pickaxe and a sword and mining a non-pickaxe item. * Fixed engine flaw where efficiency modifier wouldn't be considered. v1.2.1: * Instantmine items will no longer be mined by swords that are added by mods. * All enchanted items will be considered for switching. v1.2.0: + Support for tools added by mods v1.1.0: + Support for enchantments * Fixed bug where axe would be used to mine a slab v1.0.0: * Updated to 1.0.0 * Changed default config to match 1.0.0's block changes (i.e. Soul Sand is now a shovel block, etc.) v0.8.4: * Hopefully minecraft won't crash if the mod can't find .minecraft. v0.8.3: + Added Ignore option so people who don't edit their config file can have it updated. + You will now switch away from damageable items when mining any block without the right tool. * Moved around many of the pickaxe items in the default config. * Several bug fixes v0.8.2: * Added new category to default config for pickaxe items so stone and stone brick now mine with a pickaxe. v0.8.1: * Added vines to the default config as a shears block * Fixed ModLoader version string. v0.8: + CONFIG FILE v0.7.4: * Minecraft will no longer crash if you attack a mob when you are holding nothing in the lower left of your hotbar. * Cleaned up the code, and fixed debug code so sending me a debug report is easier. v0.7.3: * Snow is now a shovel item again, after it broke in 0.7.1. v0.7.2: * This mod now compatible with mods that replace existing blocks with their own, such as DAFTPVF'S Treecapitator mod. v0.7.1: * Changed "weak block" tolerance to allow a few more items such as glass and cactus to be considered sword items. + Now when mining a "weak block" you will purposely switch away from any item that takes damage v0.7: + You will now switch back to the item you were holding when you are done mining a block or attacking a mob, useful for easy building. * This fixes the annoying problem where you accidentally click on the ground and switch to shovel. * You won't use a sword to mine easy-to-mine items such as leaves, rails, torches, or cactus. This prevents excess damage to your sword. v0.6: + If you attack a mob or player you will switch to your best weapon. The damage is calculated after you switch, so if you have a diamond sword and you punch a pig without holding it you will still kill it in one hit. * Fixed torch/tall grass switch-to-sword bug that came back in 0.3. * Fixed bug where the click delay when using instantmine was removed. * Fixed ModLoader version string. v0.5: + Non-pickaxes now will always use the best available tool. * Pressure plates are a pickaxe item * Iron doors are a pickaxe item v0.4: * You now shouldn't mine torches, sugar cane, tall grass, or anything else while in your inventory. v0.3.2: * Cobblestone stairs are now a pickaxe item v0.3.1: * Redstone ore is now a pickaxe item v0.3: + New preference system: Blocks now have order of priority for pickaxes so the best pickaxe will always be found. + Coal, Iron ore, Stone, and Brick now prefer to be mined with a stone pickaxe over an iron pickaxe. This is because in my experiences, I've tried conserving my iron pickaxes for when I've needed them. + Gold pickaxes don't mine anything they shouldn't be able to. A different pickaxe or sword is chosen instead. * Other tools (not pickaxes) use whichever comes in the inventory first, as most people only have one kind of axe or shovel. v0.2: * Obsidian is now a pickaxe item * Stone brick is now a pickaxe item * Glowstone is now a pickaxe item * Leaves and wool are now shears items * You won't switch when mining an instant mine item such as tall grass or a torch. v0.1: + Initial Release |
v2.5.1: + Added option to disable update notifications + Update reminders will now print to the server console (if enabled) * Will not reject vanilla clients or servers anymore * Fixed "Game Activity" during mod construction (there wasn't any, but Forge thought there was) * Update reminder for ThebombzenAPI will only point within Minecraft versions. v2.5.0: + Updated for Minecraft 1.8 * Fixed crash with no config directory on server-side * Rerouted System.exit to FMLCommonHandler.exitJava v2.4.1: + Added the ability for toggle and other keys to be set to mouse buttons v2.4.0: * Changed ABI + Tons of improvements to things like: * Debug logging * Reflection * Loading v2.3.5: * Fixed bug when two different mods access default configurations at the same time v2.3.4: * Changed ABI * Tweaks and fixes to make EnchantView possible v2.3.3: * Fixed toggles not saving. v2.3.2: + Added automated installer + Update reminders now contain download links. v2.3.1: * Toggle keys should now work v2.3.0: + Updated for 1.7.2 * Migrated config screens to Forge mods screen (Don't use Shift+B!) v2.2.0: + Updated for 1.6.4 v2.1.0: + Updated for 1.6.2 v2.0.0: + Extensive config file support + Extensive options screen support v1.2.2: + Update to 1.5.2 v1.2.1: + Update to 1.5.1 v1.2.0: + Update to 1.5 v1.1.5: + Update to 1.4.6 + Private method calls v1.1.4: * Fixed getting no dimension 0 found errors * Moved Thebombzen's Options to Shift+B instead of the window because it was incompatible with GuiAPI. v1.1.3: * Fixed ModLoader version string (really? I'm still doing that) v1.1.2: + Update to 1.4.4 v1.1.1: * Keys shouldn't push when typing into chat. v1.1: + Update to 1.4.2 + Toggling Features + Centralized many common actions + Java Interface Support v1.0: + Initial Release |