首先,还是以AK47为例子
- Name Ak47
- ShortName ak47
- //The ammo this gun uses (shortName)
- Ammo ak47Ammo
- Ammo rpdAmmo
- Ammo rpkAmmo
- Icon AK47
- //Colour in Red, Green, Blue, each going up to 255.
- Colour 255 255 255
- ItemID 23813 (ID修改)
- //Reload time in ticks, 1/20ths of a second (装弹时间)
- ReloadTime 40
- //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
- Recoil 2
- //Damage in half hearts (每发伤害...想想那种一发干掉一只凋零的感觉吧...还是连发的)
- Damage 7
- //The higher this value, the more the bullets spread
- Accuracy 5
- //Time in ticks between rounds (射速调节,ShootDelay后越小越快)
- ShootDelay 2
- ShootSound AK47Shoot
- ReloadSound MP44Reload
- Mode FullAuto
- //Bullet speed, default 3.0
- BulletSpeed 10.0
- //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel (放大倍数...没什么好改的...只要你喜欢)
- Scope None
- ZoomLevel 1.0
- FOVZoomLevel 1.25
- //Deployable Settings
- Deployable False
- DeployedModel None
- //Model settings
- Model mw.AK47
- Texture AK47
- //Attachment Settings
- AllowAllAttachments false
- //List here all the attachments allowed on this gun by shortName and separated by spaces
- AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG flanMW4xScope flanMWSingleFire flanMWBurstFire flanMWAutoFire
- AllowBarrelAttachments true
- AllowScopeAttachments true
- AllowStockAttachments false
- AllowGripAttachments false
- NumGenericAttachmentSlots 1
- //Paintjob Settings
- //Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
- //Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
- Paintjob AK47_JungleCamo AK47_JungleCamo green 1
- Paintjob AK47_Redline AK47_Redline red 1 black 1
- Paintjob AK47_CaseHardened AK47_CaseHardened yellow 1 blue 1 purple 1
- Paintjob AK47_Birch AK47_Birch white 1 yellow 1
复制代码后面的paintjob我真的不知道是什么意思...
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