比较简单,还是解释一下吧
# Configuration file
Bats {
I:"Relative spawn rate for blood type"=5
I:"Relative spawn rate for fruit type"=5
I:"Relative spawn rate for insect type"=20
I:"Relative spawn rate for meat type"=5
I:"Relative spawn rate for nectar type"=5 各种蝙蝠的相对生成概率
I:"Spawn rate by day"=75
I:"Spawn rate by night"=10
蝙蝠的总体生成概率白天/黑夜
}
CreeperSwarm {
B:"Enable custom explosion time"=true
是否使用自定义的爆炸延迟(false:用传统苦力怕的爆炸延迟)
B:"Enable custom health"=true
是否使用自定义的生命值(false:用传统苦力怕的生命值)
B:"Enable custom speed"=true
是否使用自定义的移动速度(false:用传统苦力怕的移动速度)
I:"Max spawn in easy mode"=6
简单难度的集群内苦力怕的最大值(以下类推)
I:"Max spawn in hard mode"=10
I:"Max spawn in normal mode"=8
}
##########################################################################################################
# Deadly caves
#--------------------------------------------------------------------------------------------------------#
# For Frequencies, the higher the number the more often the event can occur, up to 1000. A frequency below 1 will make the event never occur. For Magnitudes, the higher the number the greater the effect of the event. For example, setting the Cave In Magnitude to 100 will create nearly endless Cave Ins that can make entire cave systems collapse (which is extremely dangerous, but very fun to try to outrun).
##########################################################################################################
"Deadly caves" {
I:"Cave In frequency"=10
矿洞塌方的几率
I:"Cave In magnitude"=20
矿洞塌方的范围
# Range around player(s) where caves events can occur
I:"Chunk range"=1
事件的检测范围(离玩家X区块的范围内会出现塌方、掉落、岩浆喷发)
I:"Eruption frequency"=35
岩浆喷发的几率
I:"Eruption magnitude"=2
岩浆喷发的范围
会受矿洞塌方、石头掉落影响的方块列表(以方块名形式添加,我额外添加了UBC支持作为范例)
# Blocks that should fall, by block name
S:"Falling Stones" <
stone
UndergroundBiomes:igneousStone
UndergroundBiomes:metamorphicStone
UndergroundBiomes:sedimentaryStone
UndergroundBiomes:igneousCobblestone
UndergroundBiomes:metamorphicCobblestone
>
I:"Falling stone frequency"=200
石头掉落的概率
I:"Falling stone magnitude"=1
石头掉落的范围
# Blocks that lava can pierce through, by block id
岩浆喷发可穿过的方块,同样以方块名形式加入
S:"Pierced by lava" <
dirt
stone
UndergroundBiomes:igneousStone
UndergroundBiomes:metamorphicStone
UndergroundBiomes:sedimentaryStone
>
}
EasyNPC {
# If the easy NPCs can despawn [default: false]
B:canNaturallyDespawn=false
远离玩家的NPC会不会被刷掉
# If the easy NPCs can spawn below ground [default: false]
B:canSpawnUnderground=false
NPC会不会在地底生成
}
各项功能总体控制开关:
General {
B:"Enable Bats"=false
B:"Enable CreeperSwarm"=true
B:"Enable Deadly caves"=true
B:"Enable EasyNPC"=false
B:"Enable RainingBombSquid"=true
B:"Enable RandomItemSpawn"=false
B:"Enable TalkingPig"=false
}
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