下载地址The mod uses the information in the ./config/restructured/schematics.cfg file to govern how it operates. The information in the config file directs the mod to include a schematic as a village structure, world gen feature, or both. Also, it instructs the mod how to populate blocks such as spawners and chests.
The ./config/restructured/chest.cfg file defines various chest configurations that will be used by Restructured when generating structures. The loot tables are fully customizable, and new ones can be added by modpack authors. (For those that want to know the internals these tables are inserted into Forge's ChestGenHook loot tables.)
If you want to add your own structures I recommend using WorldEdit to create the schematics. I have personally used this tool on Bukkit/Cauldron servers and it works really well. Also, any mobs you place in your build will be captured and inserted by Restructured when the structure is generated. Any schematics you want to include would go into the ./config/restructured/schematics folder.
For the best experience make sure you are facing SOUTH when laying out your structure. From this orientation you will be facing the "front" of the structure. If the structure is for village generation include a gravel path so it melds with the gravel roadways of the village. Avoid using item frames - they are a bit funny. Signs work well, and the text is preserved. For best portability between modpacks stick to the Vanilla Minecraft blocks and entities.
You can use existing schematics from 3rd party sites. This was one of my main methods of testing out the mod prior to release. I do have the following comments on their use:
Make sure you use schematics that target 1.7.10. If you pull in schematics for Minecraft 1.8.x you can wind up with strange things like BuildCraft quarries for doors.
Ensure that your use of the schematic is appropriate for what you are trying to do. Schematic authors do retain rights to their work and may have restrictions on their use. Please obey those restrictions.
Make sure the schematic includes blocks that you want included. Sometimes a schematic will have things like Ender Chests or expensive hidden blocks (like diamond and gold). Look inside the chests as well - TileEntity information is captured in the schematic, meaning chest content will be transcribed.
模组的使用信息位于/config/restructured/schematics文件中,cfg文件管理它如何运作。配置文件中的信息指包括村庄结构示意图,创世神特色,或两者兼而有之。此外,它指示mod如何填充方块,刷怪笼和箱子等。
/ config /restructured/chest。cfg文件定义各种箱子配置时将使用的重筑生成结构。战利品表是完全可定制的,可以添加新的modpack作者
如果你想添加自己的结构我建议使用WorldEdit创建图。任何暴生物你在构建时将被捕获并插入重筑结构生成。任何你想要的图表,包括将进入/config/restructured/schematics
chongzhu.png (10.24 KB, 下载次数: 238)
zhuqinghe 发表于 2016-1-28 17:05
终于有人搬运了么……_(:з」∠)_
支持schematics模板是它的优点
也就是说完全可以自己手动搭完一个遗迹, ...
zhuqinghe 发表于 2016-1-28 17:05
终于有人搬运了么……_(:з」∠)_
支持schematics模板是它的优点
也就是说完全可以自己手动搭完一个遗迹, ...
C似水流年 发表于 2016-1-28 17:22
ruins有指令可以手动导入导出存档里建筑物的,还支持文本修改岂不美哉?
C似水流年 发表于 2016-1-28 17:22
ruins有指令可以手动导入导出存档里建筑物的,还支持文本修改岂不美哉?
武月天【】 发表于 2016-1-29 21:58
对于这个问题我也想请教下版主,如你所言,遗迹应如何导出
C似水流年 发表于 2016-1-29 22:06
原帖作者有给教程视频,看一遍就会了
武月天【】 发表于 2016-1-28 17:07
我也是看了你的索引才搬的,好mod不被挖掘太可惜了
逐风之刃 发表于 2016-11-13 13:44
好吧我又来提问了,遗迹文件是塞在/config/restructured/schematics吗,支持mod吗