# Configuration file
general {
# Set this to false to disable Souls from aggroing when attacked. In other words, set this to false to make Souls completely passive.
灵魂是否会还击
B:souls.aggro=true
# Set this to true to make all Souls in a 16 block radius aggro when you attack one. 'souls.aggro' must be true.
当一只灵魂受到攻击,附近16方块内的灵魂是否会主动攻击
B:souls.aggroAll=false
# Set this to false to disable Souls equipping armor and weapons from the player's inventory.
灵魂是否会装备你的盔甲和武器
B:souls.equipItems=true
# The amount of time, in hours, after which Souls will automatically die and drop their items. Set this to a negative value to make Souls never automatically die.
多久之后灵魂会消失并留下物品(负数表示永不消失)
D:souls.expireAfter=-1.0
# Set this to true to lock Souls so that they cannot be interacted with by anyone except their owner.
灵魂是否可以受到原玩家之外的玩家攻击和偷取
B:souls.lock=false
# Set this to false to disable failed Pickpocket's Gauntlet uses from aggroing Souls. If this is set to true, 'souls.aggro' must also be true for it to take effect.
偷窃失败是否会使灵魂具有攻击性
B:souls.pickpocket.aggros=true
# The success rate for the Pickpocket's Gauntlet. Ex: 20.0 equates to a 20% success rate.
偷窃的成功概率
D:souls.pickpocket.successRate=20.0
# Set this to false to disable the Pickpocket's Gauntlet from being found as blacksmiths' loot in villages. This will add a recipe for it.
盗贼手套是否可在铁匠铺发现,如果否,将添加合成表
B:souls.pickpocketGauntlet.loot=true
# Set this to true to prevent all damage to Souls except for damage dealt by players.
灵魂是否只能受到来自玩家的伤害
B:souls.preventDamage=false
# Set this to false to disable the need for a Soul Identifier to view information about a Soul; with this set to false you'll be able to use an empty hand to view the information.
是否需要灵魂分析器来分析灵魂,如果否,空手右键即可分析灵魂
B:souls.requireSoulIdentifier=true
# Set this to true to enable Souls equipping the highest damage weapon and highest protection armor in their loot rather than the equipment the player was using, if any. 'souls.equipItems' must be true.
灵魂是否会装备它们得到的最高级的装备
B:souls.useBestEquipment=false
}
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