The Rockhounding Mod is focused on producing decorating and building materials, with a clue on the procedures to get them, but also aims to enhance exploration and cave mining to discover and collect the various workable resources. The mod covers different paths, each one with its peculiar methods.
- Simple rockhounding spawns in the overworld a wide collection of minerals and rocks to search for and process into building parts. Each rock is depicted with its typical real-life look.
- Chemistry tries to run through the processes which bring a mined mineral to become chemical elements and alloys, used to produce new tools and machinery.
- Gemology allows to extract gemstones from the raw rocks and polish them to be used for magic-like tasks. Their application will allow to cast items and blocks or trigger events and effects.
- Additional features are meant to bring into the world some themed resources to play around with.
The mod is provided of a low-tier technology, a set of machines and devices to process the materials in a reasonable way through GUIs or by player interaction. There are also functional features and simple experiments. Every feature is meant to be as much as possible progressive so to also emphasize the questing aspect of the mod.
The Tech Tree quickly shows at a glance all the parts composing the mod and what they allow to do. It is composed of various sections covering the different paths. Each one can be disabled without interferring with the rest of the mod.
RockHounding专注于生产装饰、建材,使他们构成一条发展线,也构成了为了达到提高岩石勘察能力和采掘能力来收集资源的工业发展路线,mod有着不同的发展路径,每一条路径都有他们独特的发展方式
·为了收集和用于建筑,rockhounding在主世界生成了大量岩石,每一种岩石的外观都和他现实的样子相同·通过化学实验你可以将普通岩石做成宝石,抛光宝石可以用于魔法方面的制作
·计划带入资源主题进入世界,那样你就能更愉快的进行游戏
mod只包含有低级的科技技术,机器和部都是材料通过合理的途径(GUIs)或交易获得的,同时也有一些功能性的特点与简单的化学试验过程,每一个特性都是重点突出mod的探索主题
了解了科技树你就会知道你下一步要做什么,mod的每一个部分都可以禁用(配置文件)而不干涉mod的其他部分
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