- # Configuration file
 
  
- "Advanced Mobs" {
 
 -     # Animals will fight back if provoked [default: true]
 
 -     B:"Animals Retaliate"=true
 
 -     B:"Attack Evasion"=true
 
  
-     # Every time a boss is killed all mob heal and damage multipliers will be increased by this [range: 0.0 ~ 3.4028235E38, default: 0.1]
 
 -     S:"Boss Kill Modifier"=0.01
 
  
-     # Mob Bombs are now Crystals instead of Creepers
 
 -     B:"Crystal Bombs"=false
 
  
-     # Zombies and Skeletons will use boats in water to catch up to you! [default: true]
 
 -     B:"Mob Boating"=true
 
  
-     # Skip the Mob Bomb list and allow everything!
 
 -     B:"Mob Bomb All"=true
 
  
-     # Inverts the mob bomb listing to be act as a blacklist [default: false]
 
 -     B:"Mob Bomb Invert"=false
 
 -     I:"Mob Bomb Rarity"=9
 
 -     S:"Mob Bombs" <
 
 -         Spider
 
 -      >
 
  
-     # Mobs are passive until provoked [default: false]
 
 -     B:"Neutral Mobs"=false
 
 -     I:"Potion Buff Chance (0-100)"=1
 
  
-     # List of all the valid potion IDs a mob can spawn with. Amplifier is always x1
 
 -     I:"Potion Buff List" <
 
 -         14
 
 -         12
 
 -         5
 
 -         1
 
 -      >
 
 -     I:"Wither Skeleton Rarity"=9
 
 -     B:"Wither Skeletons"=true
 
 - }
 
  
 
- Blaze {
 
 -     I:"Dimension Blacklist" <
 
 -      >
 
 -     I:Fireballs=9
 
 -     I:Rarity=9
 
 -     B:Spawn=true
 
 - }
 
  
 
- Creeper {
 
 -     B:Breaching=true
 
  
-     # AND HIS NAME IS... [default: false]
 
 -     B:"Cena Creeper"=false
 
  
-     # How rare are they [range: 0 ~ 2147483647, default: 9]
 
 -     I:"Cena Creeper Rarity"=9
 
  
-     # Creepers will run at you at speed before detonating [default: true]
 
 -     B:Chargering=true
 
 -     B:Napalm=true
 
 -     B:Powered=true
 
 -     I:"Powered Rarity"=9
 
 - }
 
  
 
- "Dimension Tweaks" {
 
  
-     Overworld {
 
 -         I:"01.Dimension ID"=0
 
 -         D:"02.Health Mult"=2.0
 
 -         D:"03.Damage Mult"=2.0
 
 -         D:"04.Speed Mult"=0.8
 
 -         D:"05.Knockback Resistance Mult"=1.0
 
 -     }
 
  
- }
 
  
 
- Enderman {
 
 -     B:"Player Teleport"=true
 
  
-     # Makes Endermen stalk players with side effects
 
 -     B:Slender-Mode=false
 
 - }
 
  
 
- Ghast {
 
 -     B:Breaching=true
 
 -     I:"Dimension Blacklist" <
 
 -      >
 
 -     D:"Fire Delay"=1.0
 
 -     D:"Fire Distance"=64.0
 
 -     I:Rarity=9
 
 -     B:Spawn=false
 
 - }
 
  
 
- Main {
 
 -     S:"AI Exempt Mob IDs" <
 
 -         VillagerGolem
 
 -      >
 
 -     B:"Allow Sleep"=false
 
  
-     # If set to true, ESM will not check whether the entity is a mob or not when setting up new AI
 
 -     B:"Ambiguous AI"=true
 
 -     B:"Apocalypse Mode"=false
 
  
-     # Mobs will attack player owned pets [default: true]
 
 -     B:"Attack Pets"=true
 
 -     I:"Awareness Radius"=64
 
 -     B:"Chaos Mode"=false
 
  
-     # Ignores world specific settings and just uses the global defaults instead
 
 -     B:"Enforce Defaults"=true
 
  
-     # Flips the exemption listing to whitelist mode [default: false]
 
 -     B:"Flip Exemtions"=true
 
  
-     # Forces non pathing mobs to attack from further away. Can cause additional lag
 
 -     B:"Force Non-AI Pathing"=false
 
  
-     # Can mobs harm eachother (type specific in chaos mode) [default: true]
 
 -     B:"Friendly Fire"=true
 
  
-     # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
 
 -     I:"Hardcore Day Cycle"=8
 
  
-     # Mobs inflict double damage on hardcore days [default: false]
 
 -     B:"Hardcore Double Damage"=false
 
  
-     # Keeps mobs with an active target from despawning. Can causes issues with chunk loading/unloading
 
 -     B:"Keep Loaded"=false
 
  
-     # Reduces spawning safe zone from 24 blocks to 8 and makes mobs require only basic conditions to spawn
 
 -     B:"More Spawning"=true
 
 -     I:"Pathing Cap"=10
 
  
-     # If set to fales, mobs can use much longer routes to get to their target
 
 -     B:"Quick Pathing"=false
 
  
-     # The amount of ticks of resistance given to the player after changing dimensions
 
 -     I:"Resistance Cooldown"=200
 
 -     B:"Villager Targeting"=true
 
  
-     # How many days until ESM spawns mobs at full rate. [range: 0 ~ 2147483647, default: 7]
 
 -     I:"Warm Up Days"=7
 
 -     B:"Xray Mobs"=true
 
 - }
 
  
 
- Skeleton {
 
 -     I:"Arrow Error"=0
 
 -     I:"Fire Distance"=64
 
 - }
 
  
 
- Spider {
 
 -     I:"Webbing Chance (0-100)"=25
 
 - }
 
  
 
- Witch {
 
 -     # List of potion types witches can throw ("id:duration:lvl") [default: [7:1:0], [2:300:0], [15:300:0], [19:300:0], [18300:1], [4300:2]]
 
 -     S:"Custom Potions" <
 
 -         7:1:0
 
 -         2:300:0
 
 -         15:300:0
 
 -         19:300:0
 
 -         18300:1
 
 -         4300:2
 
 -      >
 
 - }
 
  
 
- ##########################################################################################################
 
 - # World
 
 - #--------------------------------------------------------------------------------------------------------#
 
 - # For the main list of options please refer to the ESM_Options.cfg file in your world directory.
 
 - ##########################################################################################################
 
  
- World {
 
 -     I:"Fort Dimensions" <
 
 -         0
 
 -      >
 
 -     I:"Fort Distance"=1024
 
 -     I:"Fort Rarity"=100
 
 -     S:"Fort Spawner Types" <
 
 -         Zombie
 
 -         Creeper
 
 -         Skeleton
 
 -         CaveSpider
 
 -         Silverfish
 
 -         Spider
 
 -         Slime
 
 -         Witch
 
 -      >
 
 -     B:"Spawn Forts"=true
 
 -     B:"Use New End"=false
 
 -     B:"Use New Nether"=false
 
 - }
 
  
 
- Zombie {
 
 -     # Use the digging blacklist as a whitelist instead
 
 -     B:"Blacklist to Whitelist"=false
 
  
-     # Zombies can placed armed TNT
 
 -     B:"De**tion Zombies"=true
 
 -     B:Diggers=true
 
  
-     # Blacklisted blocks for digging (Add ':#' for metadata e.g. 'minecraft:wool:1')
 
 -     S:"Digging Blacklist" <
 
 -      >
 
  
-     # What blocks will be targeted for destruction when not attacking players (Does not affect general digging, light sources are included by default, add ':#' for metadata e.g. 'minecraft:wool:1')
 
 -     S:"General Griefable Blocks" <
 
 -         minecraft:chest
 
 -         minecraft:furnace
 
 -         minecraft:crafting_table
 
 -         minecraft:melon_stem
 
 -         minecraft:pumpkin_stem
 
 -         minecraft:fence_gate
 
 -         minecraft:melon_block
 
 -         minecraft:pumpkin
 
 -         minecraft:stained_glass
 
 -         minecraft:stained_glass_pane
 
 -         minecraft:carrots
 
 -         minecraft:potatoes
 
 -         minecraft:brewing_stand
 
 -         minecraft:enchanting_table
 
 -         minecraft:cake
 
 -         minecraft:ladder
 
 -         minecraft:wooden_door
 
 -         minecraft:farmland
 
 -         minecraft:bookshelf
 
 -         minecraft:sapling
 
 -         minecraft:bed
 
 -         minecraft:fence
 
 -      >
 
 -     B:Infectious=true
 
 -     B:"Need Required Tools"=true
 
  
-     # How many blocks to give zombies to pillar up with
 
 -     I:"Pillaring Blocks"=64
 
 - }
 
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