general {
# Disabled the AI segment that controls entities looking at random locations [default: false]
(对游走的实体禁用AI控制[默认:关闭])
B:RemoveEntityAILookIdle=true
# Disabled the AI segment that controls entities looking at the closest player [default: false]
(对靠近玩家的实体禁用AI控制[默认:关闭])
B:RemoveEntityAIWatchClosest=true
# Replaces the EntityLookHelper with a more CPU efficient version [default: true]
(使用适合CPU类型的实体检测器[默认:启动])(雾?)
B:ReplaceLookHelper=true
}