- "zombie awareness: features" {
 
 - # Monsters see light near player and move towards it
 
 - B:awareness_Light=true
 
  
- # Spawn scent/blood sense sources for monsters to track
 
 - B:awareness_Scent=true
 
  
- # Spawn sound sense sources for monsters to track
 
 - B:awareness_Sound=true
 
  
- # Spawn extra zombies in caves where other zombies already are if dark and away from player until Spawning.extraSpawningMaxCount is reached
 
 - B:extraSpawningCave=false
 
  
- # Spawn extra zombies randomly on the surface at night if dark and away from player until Spawning.extraSpawningMaxCount is reached
 
 - B:extraSpawningSurface=false
 
  
- # Pistons cause sound sense sources attracting monsters
 
 - B:noisyPistons=true
 
  
- # Growling zombies attracts other zombies
 
 - B:noisyZombies=true
 
  
- # Causes monsters to horde up and wander the surface together to random points
 
 - B:wanderingHordes=true
 
  
- # MC/Forge default is 0.05, this overrides that default, set to -1 to cause no override then restore forges default in their config
 
 - D:zombieBabyChance=0.0
 
  
- # MC/Forge default is 0.1, this overrides that default, set to -1 to cause no override then restore forges default in their config
 
 - D:zombieSummonHelpBaseChance=0.0
 
 - }
 
  
- "zombie awareness: general" {
 
 - # Prevent non zombies from being attracted to light
 
 - B:awareness_Light_OnlyZombies=true
 
 - B:client_debugRenderSounds=true
 
 - B:client_renderBlood=true
 
 - B:debugConsole=false
 
 - B:debugConsoleOmnipotent=false
 
 - B:debugConsoleSpawns=false
 
 - B:debugConsoleSuperDetailed=false
 
  
- # Minimum distance required between active sense sources, prevents spamming sources [performance sensitive]
 
 - D:extraScentCutoffRange=1.0
 
  
- # max rate of spawning sound sources in milliseconds
 
 - I:frequentSoundThreshold=1000
 
  
- # Max pathfind range for zombies [performance sensitive]
 
 - I:maxPFRange=64
 
  
- # Max awareness range for zombies
 
 - I:maxPFRangeSense=64
 
  
- # Always target closest player [performance sensitive]
 
 - B:omnipotent=false
 
  
- # Effects how far monsters will sense scents from
 
 - I:scentStrength=60
 
  
- # skips line of sight check on targetting [performance sensitive]
 
 - B:seeThroughWalls=false
 
 - I:sightRange=16
 
  
- # Random X Z variation of sound source placement
 
 - I:soundScentSpawnPosRandom=1
 
  
- # Effects how far monsters will sense sound sources from
 
 - I:soundStrength=60
 
  
- # how frequently the mod iterates all entities, effects rates, less is more frequent [performance sensitive]
 
 - I:tickRateAILoop=5
 
  
- # how frequently the mod iterates all players, effects rates, less is more frequent
 
 - I:tickRatePlayerLoop=1
 
  
- # currently unused
 
 - I:zombieRandSpeedBoost=5
 
 - }
 
  
- "zombie awareness: spawning" {
 
 - # Automatically target closest player on spawn for mods extra spawning features
 
 - B:extraSpawningAutoTarget=false
 
  
- # Max distance required from closest player to spawn extra random position zombie
 
 - I:extraSpawningDistMax=100
 
  
- # Min distance required from closest player to spawn extra random position zombie
 
 - I:extraSpawningDistMin=50
 
  
- # The max count of zombies active in loaded chunks for extra random surface spawning, or extra cave spawning
 
 - I:extraSpawningMaxCount=50
 
  
- # Odds to 1 of spawning extra random zombies
 
 - I:extraSpawningRandomPool=100
 
  
- # The max count of zombies active in loaded chunks for duplicating zombie at a location
 
 - I:maxZombiesNight=50
 
  
- # Odds to 1 of duplicating extra zombies
 
 - I:maxZombiesNightBaseRarity=100
 
  
- # Delay rate of spawning extra zombies
 
 - I:zombieSpawnTickDelay=5
 
 - }
 
  
- "zombie awareness: player rules & lists" {
 
 - # List of mobs to prevent enhanced AI on
 
 - S:blacklistAITick=Creeper, Enderman, Wolf
 
  
- # Uses list of mobs to prevent enhanced AI on
 
 - B:blacklistUsedAITick=true
 
  
- # swaps blacklistUsedAITick/blacklistAITick into a whitelist
 
 - B:forceListUsedAITickAsWhitelist=false
 
  
- # Uses list of people to have spawning of zombies for
 
 - B:whiteListUsedExtraSpawning=false
 
  
- # Uses list of people to have omnipotent targetting effect
 
 - B:whiteListUsedOmnipotent=false
 
  
- # Uses list of people to have senses spawned for
 
 - B:whiteListUsedSenses=false
 
  
- # List of people to have spawning of zombies for
 
 - S:whitelistExtraSpawning=Corosus
 
  
- # List of people to have omnipotent targetting effect
 
 - S:whitelistOmnipotentTargettedPlayers=Corosus, SomeDude
 
  
- # List of people to have senses spawned for
 
 - S:whitelistSenses=Corosus, SomeDude
 
 - }
 
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