2018.8.5 1.7-28 
- Added the Redstone Controller: Others, it allows control panels to interface with Project:Red and Charset wires 
- Rewrote the control panel redstone code 
- Added localization for IW's multiblocks 
- Fixed issues with zero-length mechanical multiblocks 
 
2018.7.16 1.7-27 
- Fixed panel components causing issues on dedicated servers 
- Added an automatic update checker (Using the Forge update JSON) 
 
2018.6.27 1.7-26 
- Added Mechanical Multiblocks (energy storage and EU<->FE conversion) 
   - There will be an explanation video for these once I have time to make one 
- Fixed the small mechanical converter blowing up tin wires 
- Fixed wires not joining their outputs correctly 
- Fixed wire connectors not breaking when the block they're on is broken 
 
2018.2.19 1.6-25 
- Added the Discharge Energy Meter, a device to experimentally determine the energy of a Marx generator discharge 
- 增加Discharge Energy Meter,一种实验测定Marx发电机输出的装置 
- Updated to IE build 77. THIS WILL NOT WORK WITH IE 76 OR BELOW 
- 更新支持IE 77版本。这将不会在IE 76及以下版本中工作 
- IC2 wires cause damage 
- IC2导线引起损耗 
- Added insulated versions of gold, copper and tin wires. Due to heat sensitive insulation the transfer capacity is half of the normal capacity 
- 增加金质、铜制、锡制绝缘导线。由于热敏绝缘,传输容量是正常容量的一半 
- Added feedthrough insulators for all IC2 wire types 
- 所有的 IC2 导线类型增加直通绝缘体 
- Wire coils now automatically "merge" when picked up 
- 捡起时导线圈会自动“合并” 
- Config values are applied to the game directly now 
- 配置值现在将直接在游戏中应用 
 
2018.1.9 1.6-24  
- Fixed an infinite energy bug 
- Changed the default value for maximum energy conversion 
 
2017.12.8 1.6-23 
- Added a command to allow taking screenshots of Marx generator discharges (/ciw triggermarxscreenshot) 
- Panel components have to be shift-clicked to place them in the world 
- Fixed wire coil crafting 
- Added a recipe for the Seven-Segment displays 
 
2017.10.31 1.6-22 
- Added a Seven-Segment display for control panels 
- Panel components update their values as soon as they are changed in the GUI 
- Fixed a crash when breaking a panel with buttons, locks or toggle switches on it under special circumstances 
- Fixed server crashes when using panel components with a second controller id, but no channel set 
- Fixed various NPE crashes with control panel models under heavy load 
- Fixed wrong panel component ordering with raytracing 
 
2017.10.22 1.6-21 
- Added shaders for the Marx generator and Jacob's ladder 
- Fixed wires connected to a Marx generator on a server being invisible 
- The Marx generator actually gives output when processing ores now. Oops... 
- The "safe distance" formulas for the Marx generator in the manual now match the real safe distance 
- Improved rendering of the Marx generator in the manual. Some of this is only enabled with IE maven build 275+ or official build 75+ (not released yet) 
 
2017.9.15 1.6-20 
- Added the Marx Generator as an unusual ore processing method 
   - Hearing protection absolutely required! 
   - You may need to do some math and measurements for ore processing to work. It will kill entities just fine without any science though 
- IC2 is no longer a hard dependency. The wires and converters will obviously be disabled without it 
- Vastly improved snapping in the panel creator 
- Added some Mirage (Albedo) compat 
- IW is signed now! 
- Analog panel components can interact with 2 channels now, rough and fine control 
- Fixed GUI background and item tooltips 
- Fixed some components resetting when the chunk is unloaded 
- Chunks with control panels properly unload now 
 
2017.8.14 1.5-19 
- Fixed a crash with SpongeForge, chunk loading issues without 
- Fixed some components resetting on chunk unload 
 
2017.8.14 1.4-18 
- Fixed a crash with SpongeForge, chunk loading issues without 
- Fixed some components resetting on chunk unload 
 
2017.8.4 1.5-17 
Backported some fixes from 1.12 
 
2017.8.4 1.4-16 
Backported a lot of fixes from 1.11 and 1.12 
 
2017.7.13 1.5-15 
- Components can be placed in the world now to use the as conventional levers/etc. 
- Added documentation on the key ring. It also shows all attached keys on the tooltip now 
- Fixed some bugs with key ring crafting 
- Fixed control panels causing disconnects on servers 
 
2017.7.10 1.5-14 
- Updated to Minecraft 1.12 
- Added a recipe for the key ring. Kind of forgot about adding one when I added the ring itself... 
- Fixed wire length crafting leaving wrong coils when the output has maximum length 
- Fixed some more connection issues with control panels 
 
2017.7.4 1.5-13 
- Labels no longer break the model cache and cause lag 
- Labels don't break on dedicated servers any more 
 
2017.7.3 1.5-12 
- Added tilted control panels 
   - Panels are no longer created from machine casings, there is a dedicated item for that now, the Unfinished Control Panel 
   - Angle and height can be configured in the Engineer's Workbench 
- Fixed a CME when multi-threaded chunk rendering is enabled 
- Fixed control panels not connecting or disconnecting properly when a panel connector between the panel and the RS controller is broken/placed 
- Improved the performance of the control panel hitbox rendering 
 
2017.6.17 1.5-11 
- Updated to Minecraft 1.11.2 
- Added Panel Meters to monitor a redstone signal with reasonable accuracy 
- Multiple components on the same panel network can modify the same signal now without causing undefined behavior 
- Lock Switches no longer break the model cache 
 
2017.5.26 1.4-10 
- added lock switches for control panels (backport from 1.11) 
   - Can only be turned on by someone with the correct key to prevent unauthorized access 
   - up to 10 keys can be added to a keyring to reduce inventory spam 
- IC2 items can be added to the appropriate sections of the engineers toolbox (backport from 1.11) 
- Components (lighted button, indicator light, etc.) on panels now actually light up (backport from 1.11) 
- Fixed power loss when no energy is being transmitted 
 
2017.5.10 1.4-9 
- added Control Panels 
   - They can be used to control and monitor a lot of redstone signals from a few blocks 
- fixed the default value for EU-RF conversion. 
   - Pack makers, you will need to change this manually unless you delete and regenerate the Config! 
 
2017.3.7 1.3-8 
The converters and the motor don't have missing textures any more when using Chisel 
 
2017.3.6 1.3-7 
added Jacob's Ladders/High voltage travelling arcs 
- they don't have a particular purpose aside from looking nice 
 
2017.1.11 1.2-6 
- reduced the discrepancies between IC2 cables and Industrial Wires 
   - machines don't explode when they shouldn't except in some corner cases 
- potentially fixed missing textures on the mechanical converters 
- added Chinese translations (thanks SihenZhang) 
 
2016.12.20 1.2-5 
- 10k download celebratory release! 
   - added mechanical converters and the rotational motor 
   - they convert between IE rotational energy (windmill, dynamo etc) and IC2 kinetic energy 
   - Rotational motor: produces IE rotational energy from IF 
   - No lossless conversion 
   - Can be disabled in the config 
- wire coils show when they are out of range (to match the behavior of IE coils in the latest dev version) 
 
2016.12.8 1.1-4 
- fixed an insane amount of log-spam in an edgecase (probably a Vanilla or Forge bug) 
- added config values for wire length per connection and per coil item 
 
2016.10.28 1.1-3 
- fixed incompatibility with IE build 48 
   - (slightly) reduced the amount of calls to core IE classes to make such incompatibilities less likely 
- fixed localization of the creative tab 
 
2016.10.7 1.1 
- wire coils now use a different amount of wire depending on how long the connection is 
   - wire coils are crafted by placing any amount of IC2 cables and/or the corresponding wire coils in a crafting table now 
- added Glass Fiber Wire 
- changed license to GPL3 
- changed the amount of connectors/relays the recipes yield 
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