appliedenergistics2-8.1.0-alpha.3 
 
Updated to Minecraft 1.16.3, but also allow to run on 1.16.2 
4253: Just transfer the recipe id instead of every ingredient when shift-clicking recipes from JEI into the crafting and pattern terminal 
This will now allow items that are not present in the network to be shift-clicked into both crafting and processing patterns 
This also fixes previous errors where on certain modpacks the packet became too large when shift-clicking a recipe 
Slightly increased the height of the item hitbox for crystals to make their pickup by annihilation planes less "clippy". 
#4719: Take the entity size into account when spawning item entities using the formation plane (this specifically prevents custom item entities from mods from clipping through the plane) Improve render performance by not using Forge's dynamic lighting hook (IForgeBlock#getLightValue), but rather introduce a block state (light_level) for cable buses to represent their current emissive light level. Massively improve render performance of very large amounts of cables by using a fixed bounding box for view frustum culling (TileEntity#getRenderBoundingBox, a Forge extension that would previously load the TE and use it's collision box for view frustum culling). 
#4714: Make players assume ownership of the entire connected network when they place a security station to prevent the network from not reforming in the same way when the players leaves/re-enters the chunks (since unsecured networks of unauthorized players would normally not connect to a secured network) 
Added an indicator to terminals that shows the number of active crafting jobs. 
4741: Rework Crafting CPU cycling and extract commonalities into a separate class. (#4742) 
Enter key confirms the "Confirm Crafting" dialog again 
Right Mouse Button correctly cycles backwards through CPUs, while left mouse button forward 
Fixes an internal problem with syncing CPU names 
Naming of unnamed CPUs begins at #1 now 
4737: Improvements to the usability of the number entry widgets (Priority, Level Emitter, Craft Amount) 
Fixed tab order 
Introduced focus state for corner buttons 
Allowed the player to enter any text, but add validation that only persist it if it is a valid number 
Enter will now confirm these dialogs and return to the previous dialog 
The text field is automatically focused and its contents are selected 
#4697: Show number of required items in condenser tooltips. 
#4733: Fix a crash bug when an external machine tries draining fluids from a fluid interface without a filter 
4731: Take the position where the user clicked the handle into account when calculating the new scrollbar position 
The scrollbar did not subtract the handle height when determining the available space for moving the handle, thus introducing drift the further down a user scrolled. 
The scrollbar did not resize it's trackbar when the ME inventory screens were resized and the number of rows changed, same for craft confirm. 
#4730: While dragging the scrollbar with the mouse, it will now scroll when the mouse is not on the scrollbar anymore, and also introduces repeat-pageup/pagedown when holding the mouse on the area above or below the scrollbar handle. 
#4728: Mark all offloading threads as daemons, which should fix the server not shutting down properly in some cases. 
 
 
appliedenergistics2-rv7-alpha-6 
Added curseforge task 
 
 
 
appliedenergistics2-rv6-stable-7 
Fixes #3886: Initialise sleeping import bus in pulse mode. (#3887) - yueh 
Fixes #3899: Put fluid interface into configured mode when needed. (#3903) - yueh 
Fixes #3901: Ensure fluid terminal respects reported stacksizes. (#3902) - yueh 
Fixes #3911: Incorrectly used string format. (#4007) - yueh 
Fixes #3925: Incorrect API JavaDoc (#4008) `IGridBlock#getMachineRepresentation()` must be non null. - yueh 
Fixes #4005: Persist cell after cleanup. (#4009) - yueh 
Fixes #4062: Rounding error due to float precision. (#4064) - yueh 
Fixes #4089: Render cable core on straight lines of different types. (#4103) - yueh 
Fixes #4090 Portable cell incorrect empty itemstack handling (#4093) - yueh 
 
 
appliedenergistics2-rv6-stable-5.jar 
Feature #3813: Implement caching for facade item models. - covers1624 
Feature #3832: Made ICraftingWatcherHost#onRequestChange() less ambiguous. - yueh 
Fixes #3767: Fluid Annihilation plane too strict about leftover. - yueh 
Fixes #3768: Damageable items with nbt and without damage could crash. - yueh 
Fixes #3776: Fixes dupe bug with cell upgrades. - yueh 
Fixes #3810: Guard against models providing quads with null orientations. - covers1624 
Fixes #3821: Unconfigured level emitter now report all fluids. - yueh 
Fixes #3866: Use blockstates to avoid the missing fluid block. - yueh 
Update ko_kr.lang (#3674) - mindy15963 
Update zh_cn.lang (#3570) - xsun2001 
 
 
 
appliedenergistics2-rv6-stable-4.jar 
Fixes #3811: Display crafting unit as themself in the network monitor. - yueh 
Fixes #3814: IO Port no longer put to sleep on load when having work. - yueh 
Fixes #3817: Missing 1k Crafting Storage and Monitor from Network Status. - yueh 
 
 
appliedenergistics2-rv6-stable-3.jar 
Feature #3765: Input P2P tunnels can now be assigned a new frequency when the memory card stores the same frequency - yueh 
Fixes #3790: Correctly handle fluids with NBT data. (#3791) - yueh 
Fixes #3793: Limit filling fluid inventories to their max capacity. - yueh 
 
appliedenergistics2-rv6-stable-2 
Now requires Forge RB 14.23.5.2768 (#3760) - yueh 
Changes #3669: Switch to new IItemHandler - fscan 
Changes #3750: Allow JEI to differentiate between different cable facades. - mezz 
Fixes #3146: Prevent crash when GlassState is missing. - yueh 
Fixes #3746: Revert OreDict use for cable anchors. Blame Forge for crashes. - yueh 
Fixes #3747: Fix issues with facade breaking textures. - covers1624 
 
 
appliedenergistics2-rv6-stable-1 
Changes #3744: Changed some fluidappliedenergistics2-rv6-stable-1 related recipes to match their item variant. - yueh 
Fixes #3688: Invalidate Storage Bus cache immediately upon missing TE. - yueh 
Fixes #3742: Do not use storableInStorageCell() to identify generic cells. - yueh 
 
appliedenergistics2-rv6-beta-1 
Fixes #3708: Move knifes/wrenches to oredict as constants are unreliable - yueh 
 
appliedenergistics2-rv6-alpha-4 
Feature  
#3702 Completely new system to render facades. It supports many more models compared to the old system. For example connected textures or multilayer textures. - covers1624 
Feature #3706: Added a new facade config. Will delete old config file. Refer to config documentation for more details. - yueh 
Feature #3624: Generic ICellInventoryHandler. This breaks API! - fscan 
Feature #3641: Make search box toggle key configurable. - fscan 
Changes #3635: Increase Vibration Chamber AE/t. - fscan 
Changes #3636: Condensor improvements. - fscan 
Changes #3640: Allow ME Chest to work with any cell. - fscan 
Fixes #3625: Fix buckets in vibration chamber. - fscan 
Fixes #3630: Formation planes not respecting the entity limit.- yueh 
Fixes #3632: Fix dupe bug with shulker box. - fscan 
Fixes #3634: Check if part was actually added before spawning. - fscan 
Fixes #3644: Fix Platform#postChanges to check all registered channels. - fscan 
Fixes #3646: Render assemblers in the correct layer. - yueh 
Fixes #3653: Fix ConcurrentModificatonException in NetworkEventBus. - fscan 
Fixes #3675: Fix tooltip for vibration chamber. - fscan 
Fixes #3676: Fix fluid parts item models. - fscan 
Fxies #3703: Power off a network in case it losses its local buffer. - yueh 
 
appliedenergistics2-rv6-alpha-3 
Feature 
#1480: Change storage/conversion monitor interaction. - fscan 
#2559: Readded InventoryTweak sorting support. - fscan 
#3553 Performance improvements for saveChanges() and ICellInventory. Handle with care. API break! - fscan 
#3609: Added a color code to the memory card. Currently used to indicate the P2P frequency. - yueh 
#3610: P2P tunnel frequency color indicators. - fscan 
Changes  
#3601: Restore behaviour of ESCAPE always closing the GUI. - fscan 
#3604: Cache current task in Inscriber, reduce amount of GL calls in TESR. - fscan 
#3605: Follow forges registration guidelines for entities and oredict. Remove ore camouflage. - fscan 
#3618: Move some essential blocks to their own feature category. - fscan 
Fixes  
#3221: Fix shift-double click behavior. - fscan 
#3226: Cutting knife fixes. - fscan 
#3611: Fixed unnecessary cell saving when cell is full. - BrockWS 
 
appliedenergistics2-rv6-alpha-2: 
Feature  
#3571: Add fluid level emitter - fscanFeature  
#3572: Add Fluid Formation/Annihilation Planes - fscanFeature  
#3576: Search box improvements. Toggle search box focus with TAB. - fscanChanges  
#3555: Add fluid GUI to me chest, fixed some warnings while at it. - fscanChanges  
#3560: Format fluid tooltip in buckets - fscanChanges  
#3584: Switches from trove to fastutil. - yuehChanges  
#3592: Priority GUI improvements - fscanChanges  
#3598: Updated plane textures. New Fluid Annihilation/Formation Plane textures. Updated Annihilation Plane texture for a more noticable animation. - yuehFixes  
#3342: Add alternative spelling of aluminium - fscanFixes  
#3484: Fix SpatialIO entity teleport - fscanFixes  
#3581: Fluid cleanup and performance improvements. - fscanFixes  
#3595: Fix poweredExtract/Insert and add simulate mode - fscan 
 
appliedenergistics2-rv6-alpha-1: 
Feature  
#3232: Rework custom recipe system - fscanFeature  
#3510: Initial Fluid Integration. Cells, Import/Export/Storage Bus, Fluid Terminal - BrockWS, DrummerMCFeature  
#3543: Added fluid models  - yuehFeature  
#3564: Added ME Fluid Interface - fscanChanges  
#3383: Updated Cell Registry safety and docs. - yuehChanges  
#3384: IAEStack#fuzzyComparison now compares the same subtypes. - yuehChanges  
#3392: Replaced LinkedList with ArrayList or ArrayDeque when applicable. - yuehChanges  
#3399: Updated Grid API - yuehChanges  
#3434: Replaces all custom number comparisons with java provided ones. - yuehChanges  
#3539: Changed fluid cells to better match the item ones. - yuehChanges  
#3567: Updated fluid interface GUI and other fluid related textures. - yuehFixes  
#3449: Fix CellInventory to not mess with the item definition - fscanFixes #3459: Just open the inventory if raytrace misses. - fscanFixes  
#3462: Remove call to neighborChanged() - kylevFixes #3476: Correctly handle an empty top namepress. - yuehFixes  
#3478: Changes the way xp drops from Certus Ore blocks - fscanFixes  
#3490: Use cached recipe before reaching out to CraftingManager - yuehFixes  
#3504: Fixes issue with Fluid Channel not being sent changes. - BrockWSFixes  
#3520: Correct order for sort by mod and general code cleanup - yuehFixes  
#3535, Fixes #3486: Fixes crash when either quartz types are disabled and prevent cascading worldgen. - fscanFixes  
#3544: Fixes interface shift-clicking to generate correct onChangeInventory events - fscanFixes  
#3545: Fixes DriveBakedModel to not crash when SLOT_STATE is null  - fscanFixes  
#3548: Fix AEBaseTile to respect overridden markDirty implementations. - fscanFixes  
#3556: Only extract insertable fluid amount. - yuehFixes #3560: Render the fluid stacksize for ME fluid slots. - yueh 
 
appliedenergistics2-rv5-stable-11: 
Fixes  
#3428: Invalidate container once the corresponding TE no longer exists. - yueh 
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