stable29:
- Added Creative/Survival toggle to Create New World and World Info windows.
- Fixed a problem with missing trees in the chunk generator.
- Move Player tool now correctly moves players to and from the Nether
- Move Player tool now jumps to the dimension the player is in.
- Fixed a startup error in reloadVersions
stable26:
- Added Copy and Paste commands. Shortcuts are Ctrl-C and Ctrl-V.
- Up to 10 copied items are listed on the right side of the screen
- "Export Schematic" changed to "Copy" - to use the Export function, click the Save button by one of the copied items
- added progress bars for some long-running operations
- setup.exe now has an option to install in Fixed Install mode, placing your settings and exports in your Documents folder.
- Added the option to generate chunks using the Minecraft Server. When you choose the Chunk tool and press Create, you're given a few options.
- Added a "Classic Water Flood" filter, which will simulate the way water used to flood in Classic. This is handy for filling the area around a boat with water, for example.
- Included Decliff filter, contributed by Minecraft Forums user DrRomz
- Delete Entities is now undoable
- Undoing a copy now correctly removes the copied tile entities
- Added an "Analyze" command to the selection and recently copied items.
- Added format and size info to the World Info panel (Ctrl-I)
- Topsoil brush doesn't improperly change the blocks at the top edge of the brush area.
stable21:
- Hopefully fixed an "ImportError: cannot import name ctypesloader"
stable20:
- Added an "Also delete blocks placed in the world..." option to the Delete Item ID From World command.
- Fixed a "File Not Found" crash when choosing Load World on some systems
对于modder们,MCEdit还可以导入数组状态的纯文本对象。(具体方法不翻了,反正没人需要。如果有需求可以pm我)
For programmers wanting to get their procedurally-made blocks into the game without learning the level format, MCEdit can import raw arrays of blocks. Make sure the array indices are ordered y,z,x (where the x coordinate varies the fastest when stepping through the array) and name the file with the array's dimensions. For historical reasons, the dimensions should appear in the filename in the order x,z,y. This feature emerges from the method used to import Classic levels without using knowledge of the Java serialization protocol.
作者: 7411956 时间: 2011-4-7 16:04
必须顶
谢谢楼主作者: WuTianFang 时间: 2011-4-8 02:56
I think this is to be cool.作者: WuTianFang 时间: 2011-4-8 04:05
turn作者: WuTianFang 时间: 2011-4-8 09:30
Great ful作者: 碳町 时间: 2011-4-11 13:01
提示: 作者被禁止或删除 内容自动屏蔽作者: 碳町 时间: 2011-4-11 13:06
提示: 作者被禁止或删除 内容自动屏蔽作者: maoxianxie 时间: 2011-4-23 20:16
实用的东东,大爱啊!作者: WuTianFang 时间: 2011-4-28 06:02
cook my pork chop作者: mktest 时间: 2011-5-4 00:33 回复 baizuo 的帖子
Loading imports...
Running in portable mode. MCEdit-schematics and mcedit.ini are stored alongside
MCEditData
Moving schematics to MCEdit folder
Traceback (most recent call last):
File "mcedit.pyo", line 60, in <module>
File "mcplatform.pyo", line 337, in <module>
File "mcplatform.pyo", line 308, in goPortable
WindowsError: [Error 5]
Startup failed.
Please send a copy or screenshot of this error to [email protected]