★ 配置文件 
 |  配置文件自动生成在config/apotheosis文件夹里 
具体翻译我是真的无能为力了,毕竟我是日语生,做英语的翻译很吃力,并且我没有太多精力去汉化配置文件了,如果有人能帮忙,那万分感谢!!! 
apotheosis.cfg(控制apotheosis的模块) 
 
- # Configuration file
 
  
- client {
 
 -     # If apotheosis enchantments have tooltips on books. [default: true] Apotheosis附魔在书上有提示工具[默认:true(开)]
 
 -     B:"Enchantment Tooltips"=true
 
 - }
 
  
 
- general {
 
 -     # If the deadly module is loaded. [default: true] 致命模块是否开启[默认:true(开)]
 
 -     B:"Enable Deadly Module"=true
 
  
-     # If the enchantment module is enabled. [default: true]  附魔模块是否开启[默认:true(开)]
 
 -     B:"Enable Enchantment Module"=true
 
  
-     # If the garden module is loaded. [default: true]  花园模块是否开启[默认:true(开)]
 
 -     B:"Enable Garden Module"=true
 
  
-     # If the potion module is loaded. [default: true]  药水模块是否开启[默认:true(开)]
 
 -     B:"Enable Potion Module"=true
 
  
-     # If the spawner module is enabled. [default: true]  刷怪笼模块是否开启[默认:true(开)]
 
 -     B:"Enable Spawner Module"=true
 
 - }
 
  
 
  复制代码 
 | 
  
deadly.cfg(控制致命模块Deadly Module) 
- # Configuration file
 
  
- bosses {
 
 -     # A list of potions (registry names) that bosses cannot generate with. [default: ] BOSS不能使用的药水清单[默认:无]
 
 -     S:"Blacklisted Potions" <
 
 -      >
 
  
-     # The possible mob types for bosses.  Format is weight@entity, entity is a registry name. [default: [4@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:spider], [1@minecraft:cave_spider], [1@minecraft:creeper], [1@minecraft:wither_skeleton]]
 
 -         # BOSS的生物类型,格式为:重量@生物名称。 默认的在上面,生物名称原版的话是minecraft:生物名英文,MOD生物请自行找生物名称
 
 -     S:"Boss Spawner Mobs" <
 
 -         4@minecraft:zombie
 
 -         3@minecraft:skeleton
 
 -         2@minecraft:spider
 
 -         1@minecraft:cave_spider
 
 -         1@minecraft:creeper
 
 -         1@minecraft:wither_skeleton
 
 -      >
 
  
-     # The amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 4.0]
 
 -         #BOSS的额外伤害,一半心是1点伤害[范围0.0-2.14748365E9,默认4.0]
 
 -     S:"Damage Bonus"=4.0
 
  
-     # If bosses have fire resistance. [default: true]
 
 -         # BOSS是否具有耐火性[默认:开]
 
 -     B:"Fire Resistance"=true
 
  
-     # The amount boss health is multiplied by.  Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 4.0]
 
 -         # 这里是用来调节BOSS的血量的,BOSS的血量是基础血量(原本怪物的血量)*下面这个数字[范围0.0-2.14748365E9,默认4.0]
 
 -     S:"Health Multiplier"=4.0
 
  
-     # The amount of knockback resist bosses have. [range:range: 0.0 ~ 2.14748365E9, default: 0.85]
 
 -         # BOSS的击退抗性数值[范围:range: 0.0 ~ 2.14748365E9, 默认: 0.85]
 
 -     S:"Knockback Resist"=0.85
 
  
-     # The level up chance, this is rolled once per number of levels.  Levels determine gear. [range: 0.0 ~ 2.14748365E9, default: 0.25]
 
 -     S:"Level Up Chance"=0.25
 
  
-     # The chance a gear piece will be randomly enchanted. [range: 0.0 ~ 2.14748365E9, default: 0.25]
 
 -     S:"Random Enchantment Chance"=0.25
 
  
-     # The chance a boss will have extra random potion effects. [range: 0.0 ~ 2.14748365E9, default: 0.45]
 
 -     S:"Random Potion Chance"=0.45
 
  
-     # The regeneration level of bosses.  Set to 0 to disable. [range: 0 ~ 2147483647, default: 2]
 
 -     I:"Regen Level"=2
 
  
-     # The resistance level of bosses.  Set to 0 to disable. [range: 0 ~ 2147483647, default: 1]
 
 -     I:"Resistance Level"=1
 
  
-     # The amount boss speed is multiplied by.  Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.15]
 
 -     S:"Speed Multiplier"=1.15
 
  
-     # If bosses have water breathing. [default: true]
 
 -     B:"Water Breathing"=true
 
 - }
 
  
 
- "brutal spawners" {
 
 -     # The potion effects applied to all brutal mobs.  Format is potion@level, potion is a registry name. [default: [minecraft:resistance@2], [minecraft:fire_resistance@1], [minecraft:regeneration@1], [minecraft:speed@2], [minecraft:water_breathing@1], [minecraft:strength@1]]
 
 -     S:"Brutal Potion Effects" <
 
 -         minecraft:resistance@2
 
 -         minecraft:fire_resistance@1
 
 -         minecraft:regeneration@1
 
 -         minecraft:speed@2
 
 -         minecraft:water_breathing@1
 
 -         minecraft:strength@1
 
 -      >
 
  
-     # The possible spawn entries for brutal spawners.  Format is weight@entity, entity is a registry name.  apotheosis:random is a special name, used to generate a spawner that spawns any mob. [default: [4@minecraft:zombie], [1@minecraft:skeleton], [1@minecraft:spider], [1@minecraft:cave_spider], [1@minecraft:creeper], [1@apotheosis:random]]
 
 -     S:"Brutal Spawner Mobs" <
 
 -         4@minecraft:zombie
 
 -         1@minecraft:skeleton
 
 -         1@minecraft:spider
 
 -         1@minecraft:cave_spider
 
 -         1@minecraft:creeper
 
 -         1@apotheosis:random
 
 -      >
 
 - }
 
  
 
- dungeons {
 
 -     # The chance for a dungeon to have a brutal spawner. [range: 0.0 ~ 1.0, default: 0.05]
 
 -     S:"Dungeon Brutal Chance"=0.05
 
  
-     # The chance for a dungeon to have a swarm spawner. [range: 0.0 ~ 1.0, default: 0.1]
 
 -     S:"Dungeon Swarm Chance"=0.1
 
 - }
 
  
 
- frequencies {
 
 -     # The chance (per chunk) for a boss to try spawning. [range: 0.0 ~ 1.0, default: 0.08]
 
 -     S:"Boss Chance"=0.08
 
  
-     # The chance (per chunk) for a brutal spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.12]
 
 -     S:"Brutal Spawner Chance"=0.12
 
  
-     # The chance (per chunk) for a swarm spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.15]
 
 -     S:"Swarm Spawner Chance"=0.15
 
 - }
 
  
 
- general {
 
 -     # The biomes that the deadly module will not generate in. [default: [minecraft:ocean], [minecraft:deep_ocean]]
 
 -     S:"Generation Biome Blacklist" <
 
 -         minecraft:ocean
 
 -         minecraft:deep_ocean
 
 -      >
 
  
-     # The dimensions that the deadly module will generate in. [default: [overworld]]
 
 -     S:"Generation Dimension Whitelist" <
 
 -         overworld
 
 -      >
 
 - }
 
  
 
- "random spawners" {
 
 -     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:blaze"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:cave_spider"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:creeper"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:drowned"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:elder_guardian"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:ender_dragon"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:enderman"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:endermite"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:evoker"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:ghast"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:giant"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:guardian"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:husk"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:illusioner"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:magma_cube"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:phantom"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:pillager"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:ravager"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:shulker"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:silverfish"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:skeleton"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:slime"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:spider"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:stray"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:vex"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:vindicator"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:witch"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:wither"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:wither_skeleton"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:zombie"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:zombie_pigman"=8
 
  
-     #  [range: 0 ~ 50, default: 8]
 
 -     I:"minecraft:zombie_villager"=8
 
 - }
 
  
 
- "spawner stats: brutal spawners" {
 
 -     # The maximum delay between spawns [range: 1 ~ 32767, default: 400]
 
 -     I:"Max Delay"=400
 
  
-     # The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 6]
 
 -     I:"Max Nearby Entities"=6
 
  
-     # The minimum delay between spawns [range: 1 ~ 32767, default: 200]
 
 -     I:"Min Delay"=200
 
  
-     # The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 16]
 
 -     I:"Player Range"=16
 
  
-     # The number of mobs that will spawn. [range: 1 ~ 32767, default: 6]
 
 -     I:"Spawn Count"=6
 
  
-     # The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20]
 
 -     I:"Spawn Delay"=20
 
  
-     # The spawn range. [range: 1 ~ 32767, default: 4]
 
 -     I:"Spawn Range"=4
 
 - }
 
  
 
- "spawner stats: swarm spawners" {
 
 -     # The maximum delay between spawns [range: 1 ~ 32767, default: 300]
 
 -     I:"Max Delay"=300
 
  
-     # The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 32]
 
 -     I:"Max Nearby Entities"=32
 
  
-     # The minimum delay between spawns [range: 1 ~ 32767, default: 75]
 
 -     I:"Min Delay"=75
 
  
-     # The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 8]
 
 -     I:"Player Range"=8
 
  
-     # The number of mobs that will spawn. [range: 1 ~ 32767, default: 8]
 
 -     I:"Spawn Count"=8
 
  
-     # The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20]
 
 -     I:"Spawn Delay"=20
 
  
-     # The spawn range. [range: 1 ~ 32767, default: 6]
 
 -     I:"Spawn Range"=6
 
 - }
 
  
 
- "swarm spawners" {
 
 -     # The possible spawn entries for swarm spawners.  Format is weight@entity, entity is a registry name. [default: [4@minecraft:zombie], [2@minecraft:skeleton], [5@minecraft:spider], [8@minecraft:cave_spider], [1@minecraft:creeper]]
 
 -     S:"Swarm Spawner Mobs" <
 
 -         4@minecraft:zombie
 
 -         2@minecraft:skeleton
 
 -         5@minecraft:spider
 
 -         8@minecraft:cave_spider
 
 -         1@minecraft:creeper
 
 -      >
 
 - }
 
  
 
  复制代码 | 
  
enchantability.cfg(未知,但请不要删除) 
 
enchantment_module.cfg(管理附魔模块enchantment module的特殊功能) 
- # Configuration file
 
  
- general {
 
 -     # If cobwebs can be used in anvils to remove enchantments. [default: true] 是否允许用蜘蛛网在铁砧上去除附魔[默认:true开]
 
 -     B:"Enable Cobwebs"=true
 
  
-     # If any two enchanted items can be combined in an Anvil. [default: false] 是否允许两个附魔物品在铁砧中合成[默认:false关]
 
 -     B:"Item Merging"=false
 
  
-     # The maximum enchantment power a table can receive from normal sources. [range: 0.0 ~ 3.4028235E38, default: 20.0] 一张附魔台能从普通书架获得的最大附魔能量[范围:0.0-3.1028235E38,默认:20.0]
 
 -     S:"Max Normal Power"=20.0
 
  
-     # The maximum enchantment power a table can receive. [range: 0.0 ~ 3.4028235E38, default: 75.0] 一张附魔台能接受的最大附魔能量[范围0.0-3.4028235E38,默认:75.0]
 
 -     S:"Max Power"=75.0
 
 - }
 
  
 
  复制代码 | 
  
enchantments.cfg(管理附魔模块enchantment module)汉化:@TNTcraftHIM 
 
- # 配置文件 汉化:TNTcraftHIM
 
  
- "apotheosis:berserk" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 5]
 
 -     I:"Max Level"=5
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:capturing" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
 
 -     I:"Max Level"=13
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:depth_miner" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 11]
 
 -     I:"Max Level"=11
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:hell_infusion" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 12]
 
 -     I:"Max Level"=12
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:icy_thorns" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 6]
 
 -     I:"Max Level"=6
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:knowledge" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 8]
 
 -     I:"Max Level"=8
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:life_mending" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 3]
 
 -     I:"Max Level"=3
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:magic_protection" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 6]
 
 -     I:"Max Level"=6
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:mounted_strike" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 15]
 
 -     I:"Max Level"=15
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:natures_blessing" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 12]
 
 -     I:"Max Level"=12
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:rebounding" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 17]
 
 -     I:"Max Level"=17
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:reflective" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 9]
 
 -     I:"Max Level"=9
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:scavenger" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 3]
 
 -     I:"Max Level"=3
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:shield_bash" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
 
 -     I:"Max Level"=13
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:splitting" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 15]
 
 -     I:"Max Level"=15
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:stable_footing" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Max Level"=1
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:tempting" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Max Level"=1
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "apotheosis:true_infinity" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Max Level"=1
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:aqua_affinity" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Max Level"=1
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:bane_of_arthropods" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 20]
 
 -     I:"Max Level"=20
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:binding_curse" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Max Level"=1
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:blast_protection" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 21]
 
 -     I:"Max Level"=21
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:channeling" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Max Level"=1
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:depth_strider" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 16]
 
 -     I:"Max Level"=16
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:efficiency" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
 
 -     I:"Max Level"=13
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:feather_falling" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 28]
 
 -     I:"Max Level"=28
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:fire_aspect" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
 
 -     I:"Max Level"=13
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:fire_protection" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 21]
 
 -     I:"Max Level"=21
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:flame" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Max Level"=1
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:fortune" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
 
 -     I:"Max Level"=13
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:frost_walker" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 16]
 
 -     I:"Max Level"=16
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:impaling" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 20]
 
 -     I:"Max Level"=20
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:infinity" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Max Level"=1
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:knockback" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
 
 -     I:"Max Level"=13
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:looting" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
 
 -     I:"Max Level"=13
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:loyalty" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 3]
 
 -     I:"Max Level"=3
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:luck_of_the_sea" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
 
 -     I:"Max Level"=13
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:lure" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
 
 -     I:"Max Level"=13
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:mending" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 5]
 
 -     I:"Max Level"=5
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:multishot" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Max Level"=1
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:piercing" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 4]
 
 -     I:"Max Level"=4
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:power" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 17]
 
 -     I:"Max Level"=17
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:projectile_protection" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 29]
 
 -     I:"Max Level"=29
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:protection" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 16]
 
 -     I:"Max Level"=16
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:punch" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 8]
 
 -     I:"Max Level"=8
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:quick_charge" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 3]
 
 -     I:"Max Level"=3
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:respiration" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 15]
 
 -     I:"Max Level"=15
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:riptide" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 3]
 
 -     I:"Max Level"=3
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:sharpness" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 15]
 
 -     I:"Max Level"=15
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:silk_touch" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Max Level"=1
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:smite" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 20]
 
 -     I:"Max Level"=20
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:sweeping" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 18]
 
 -     I:"Max Level"=18
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:thorns" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
 
 -     I:"Max Level"=13
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:unbreaking" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
 
 -     I:"Max Level"=13
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
- "minecraft:vanishing_curse" {
 
 -     # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Max Level"=1
 
  
-     # 确定最大附魔能力的函数  数值"x"为等级.  示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
 
 -     S:"Max Power Function"=
 
  
-     # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
 
 -     I:"Min Level"=1
 
  
-     # 确定最小附魔能力的函数 [默认: ]
 
 -     S:"Min Power Function"=
 
 - }
 
  
 
 
  复制代码 | 
  
potion.cfg(控制药水模块potion module) 
- # Configuration file
 
  
- general {
 
 -     # The strength of Ancient Knowledge.  This multiplier determines how much additional xp is granted. [range: 1 ~ 2147483647, default: 10]
 
 -         # 阅历的力量,这个乘数决定着会给玩家多少的额外经验[范围:1-2147483647,默认:10] 这个请看好“阅历”这一附魔的效果再考虑修改!
 
 -     I:"Knowledge XP Multiplier"=10
 
 - }
 
  
 
  复制代码 | 
  
spawner.cfg(控制刷怪笼模块spawner module) 
- # Configuration file
 
  
- general {
 
 -     # When held in the off-hand, this item makes modifiers change stats in the opposite direction. [default: minecraft:quartz]
 
 -     S:"Inverse Item"=minecraft:quartz
 
  
-     # The level of silk touch needed to harvest a spawner.  Set to -1 to disable, 0 to always drop.  The enchantment module can increase the max level of silk touch. [range: -1 ~ 127, default: 1]
 
 -     I:"Spawner Silk Level"=1
 
 - }
 
  
 
- ignore_spawn_cap {
 
 -     # The item that applies this modifier. [default: minecraft:chorus_fruit]
 
 -     S:item=minecraft:chorus_fruit
 
  
-     # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
 
 -     I:max_value=2147483647
 
  
-     # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
 
 -     I:min_value=0
 
  
-     # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 0]
 
 -     I:value=0
 
 - }
 
  
 
- ignore_spawn_conditions {
 
 -     # The item that applies this modifier. [default: minecraft:dragon_egg]
 
 -     S:item=minecraft:dragon_egg
 
  
-     # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
 
 -     I:max_value=2147483647
 
  
-     # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
 
 -     I:min_value=0
 
  
-     # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 0]
 
 -     I:value=0
 
 - }
 
  
 
- max_delay {
 
 -     # The item that applies this modifier. [default: minecraft:clock]
 
 -     S:item=minecraft:clock
 
  
-     # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
 
 -     I:max_value=2147483647
 
  
-     # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
 
 -     I:min_value=0
 
  
-     # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -10]
 
 -     I:value=-10
 
 - }
 
  
 
- max_nearby_entities {
 
 -     # The item that applies this modifier. [default: minecraft:ghast_tear]
 
 -     S:item=minecraft:ghast_tear
 
  
-     # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
 
 -     I:max_value=2147483647
 
  
-     # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
 
 -     I:min_value=0
 
  
-     # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
 
 -     I:value=2
 
 - }
 
  
 
- min_delay {
 
 -     # The item that applies this modifier. [default: minecraft:sugar]
 
 -     S:item=minecraft:sugar
 
  
-     # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
 
 -     I:max_value=2147483647
 
  
-     # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
 
 -     I:min_value=0
 
  
-     # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -5]
 
 -     I:value=-5
 
 - }
 
  
 
- player_activation_range {
 
 -     # The item that applies this modifier. [default: minecraft:prismarine_crystals]
 
 -     S:item=minecraft:prismarine_crystals
 
  
-     # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
 
 -     I:max_value=2147483647
 
  
-     # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
 
 -     I:min_value=0
 
  
-     # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
 
 -     I:value=2
 
 - }
 
  
 
- redstone_control {
 
 -     # The item that applies this modifier. [default: minecraft:comparator]
 
 -     S:item=minecraft:comparator
 
  
-     # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
 
 -     I:max_value=2147483647
 
  
-     # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
 
 -     I:min_value=0
 
  
-     # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 0]
 
 -     I:value=0
 
 - }
 
  
 
- require_players {
 
 -     # The item that applies this modifier. [default: minecraft:nether_star]
 
 -     S:item=minecraft:nether_star
 
  
-     # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
 
 -     I:max_value=2147483647
 
  
-     # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
 
 -     I:min_value=0
 
  
-     # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 0]
 
 -     I:value=0
 
 - }
 
  
 
- spawn_count {
 
 -     # The item that applies this modifier. [default: minecraft:fermented_spider_eye]
 
 -     S:item=minecraft:fermented_spider_eye
 
  
-     # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
 
 -     I:max_value=2147483647
 
  
-     # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
 
 -     I:min_value=0
 
  
-     # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
 
 -     I:value=1
 
 - }
 
  
 
- spawn_eggs {
 
 -     # A list of entity registry names that cannot be applied to spawners via egg. [default: ]
 
 -     S:"Banned Mobs" <
 
 -      >
 
 - }
 
  
 
- spawn_range {
 
 -     # The item that applies this modifier. [default: minecraft:blaze_rod]
 
 -     S:item=minecraft:blaze_rod
 
  
-     # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
 
 -     I:max_value=2147483647
 
  
-     # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
 
 -     I:min_value=0
 
  
-     # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
 
 -     I:value=1
 
 - }
 
  
 
  复制代码 | 
  
garden.cfg(控制花园模块) 汉化:@TNTcraftHIM 
 
- # 配置文件 汉化:TNTcraftHIM
 
  
- general {
 
 -     # 仙人掌生长的最高高度 [范围: 1 ~ 255, 默认: 5]
 
 -     I:"Cactus Height"=5
 
  
-     # 芦苇生长的最高高度 [范围: 1 ~ 255, 默认: 255]
 
 -     I:"Reed Height"=255
 
 - }
 
  
 
  复制代码 
 
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我很抱歉留了那么多坑orz 
因为楼主最近休息不是很好,为了搞懂这个MOD汉化这个MOD花了很多精力 
通了两晚上的宵,实在没精力了 
并且作者更新也超级超级快 
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