/tickdynamic list [dimnames, time, entitiesrun, tps, maxslices, minimumentities]
列出所有世界和每个世界分别请求的数据、包含的实体&实体方块。
如果此列表长于6行就会被分页。默认情况下,它会显示第一页,但是您可以在最后一个参数写明页码。
The list command will list all the world, and the requested data for them and the Entities & TileEntities in them.
If this list is longer than 6 rows, it will be put into multiple pages. By default it will show page one, but you can provide a page number as the last argument.
/list dimnames
列出维度名称及其维度ID。
列表中的其他所有内容当前都使用维度ID代替(例如DIM0,DIM-1等),因此,使用“ list dimnames”指令可以获取绑定到这些数字的实际名称的列表。
目前这是临时而为,仅列出当前加载和勾选的维度名称。
仅使用DIM编号开头的原因是,这些名称通常很长,以至于导致表在聊天中会使用很多行,影响正常聊天内容的阅读。
List the names of the dimensions and their dimension id.
Everything else in the list currently uses the dimension numbers(Like DIM0, DIM-1 etc.) so using 'list dimnames' you can get a list of the actual name bound to those numbers.
This is currently temporary, and will only list the names of dimension currently loaded and ticking.
The reason for only using DIM numbers to start with, is that the names often are so long that they cause the table to wrap around to multiple lines in chat.
/list time
列出CPU平均使用时间和分配的最大平均CPU时间(以毫秒为单位,下文所有的CPU时间均用时间代指)。
在每刻开始时,本mod将获取平均使用时间和每个方块被分配的最大平均时间,然后重新分配时间。
此命令将向您显示此数据,使您可以查看哪个世界以及哪个世界中的什么东西在使用大量时间。
此列表还显示“世界数据”列,该列是该世界中实体和实体方块使用的总时间。
这里的一个特殊条目是“(other)”。
这表示在实体和实体方块之外还有东西使用了时间,并且当动态时刻负载将计算时间分布时,它将不得不从线程池中删除该时间。
从版本0.1.3开始(内部版本),还有一个“外部”组。
该组将显示2刻之间使用的时间,这会使下一刻的开始被延后。
如果您有其他服务在运行Minecraft服务器的机器上运行,这项就会显示占用很多时间。
如果这花费了大量时间,则可能表明您运行的那些其他服务正在占用大量CPU时间。
List the average used, and average given time in milliseconds.
At the start of each tick, Tick Dynamic will take the average time used and slicesMax for each group, and redistribute the time. This command will show you this data, allowing you to see which world, and which group within that world is using the time.
This list also shows an 'World Data' column, which is the combined time used for Entities and TileEntities in that world.
One special entry here is '(Other)'.
This indicates any time used outside Entities and TileEntities, and when Tick Dynamic calculates the time distribution, it will have to remove this time from the pool.
Starting from version 0.1.3 there is also an "External" group.
This group will show the time used between Ticks, that causes the next tick to start late. You will notice this show a lot of time used if you have other things running on the same machine as the minecraft server.
If this uses a significant amount of time, it can indicate that you have something else using up a lot of CPU time.
/list entitiesrun
列出平均每刻运行的实体/实体方块的数量。
这使您可以大致了解每个刻度运行的实体或实体方块的数量,并且可以与“/list time”结合使用,以很好地表明可以限制什么东西来减少在不同世界中使用的时间。
List the number of Entities/TileEntities which run on average each tick.
This gives you an overview of the number of Entities or TileEntities which run each tick, and can in combination with 'list time' give an good indication of what can be done to reduce time used in the different worlds.
/list tps
列出每个世界中当前每秒的实体和实体方块运行的TPS。
这有助于分析特定方块的速度降低了多少。 例如,如果实体的TPS为10,则意味着只有一半的实体将更新每个服务器Tick。
注意:某些世界可能会将TPS显示为'0.00'。这可能意味着当前没有加载和/或运行这个世界。
List the current Ticks Per Second of Entities and TileEntities in each world.
This gives you and indication of how much the specific group has been slowed down. For example, if Entities have a TPS of 10, that means only half of the Entities will update each server Tick.
Note: Some worlds may show the TPS as ',00'. This means that the world currently is not loaded and/or running.
/list maxslices
本质上只是列出配置文件中设定的当前最大平均使用时间的值。
查阅slicesMax注释获取有关配置的更多信息。
Essentially just lists the current slicesMax value from the configuration file.
Check out the slicesMax documentation for the config for more information.
/list minimumentities
本质上仅列出配置文件中的每种东西当前最低运行速度的值。
有关更多信息,请查看minimumObjects文档以获取配置。
Essentially just lists the current minimumObjects value from the configuration file.
Check out the minimumObjects documentation for the config for more information.
/tickdynamic tps
输出当前服务器tps
Print the current average server TPS
/tickdynamic value
该命令当前尚未实现,但是将来它将允许在游戏内更改配置文件,而无需手动编辑配置文件。
This command is currently not implemented, but in the future it will allow you to directly change the configuration entries without having to manually edit the config file and running reload.
/tickdynamic reload
重载配置文件
Reloads the configuration file, and applies the new configuration.
/tickdynamic enabled [yes, y, no, n]
启用或禁用该mod。请注意,在某些情况下,它仍会收集数据,但不会限制任何东西。
注意:这条命令不会将此更改写入配置文件!
Enabled or disabled Tick Dynamic. Note it will still in some cases gather data, but will no longer apply any limits.
Note: It does not write this change to the configuration file!
/tickdynamic help
打开CurseForge上的帮助页面
For now it just prints the URL of this page.