== Mine & Blade: Battlegear 2 - Bullseye 1.0.6.0 ==
- Added option to force HUD elements to render (counter obnoxious HUD mods)
- Fixed enchantments rendering effect on shields and spears
- Fixed item rendering in gui when placed after vanilla damaged items (thanks Forge)
- Made shield and bow custom enchantments optional, with comments in configuration file
- Added file deletion config options in M.U.D
- Added support for different mod-subversions on client-server connection
- Added bow/custom bow usage on left hand, with optional quiver on right
- Allowed making of custom shields from other mods by IMCMessage-s
- Fixed Pneumaticraft drone crashing
- Replaced a coremod patch by event (11 coremod patches left)
== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.7 ==
- Allowed more items in battle slots: compass, clock, and more...
- Expanded Quiver API for custom bows (thanks coolAlias)
- Made Piercing Arrow to pierce multiple layers of blocks
- Added support for custom saved file name in M.U.D
- Allowed making of custom weapons from other mods by IMCMessage-s
- Added enchantment id conflict automated fixer (fixing previous known issue)
beware if you add new mods, old world saves could break
- Added a sensibility parameter for /weaponwield
- Fixed block being "stolen"/shield usage between players in battlemode on server
- Added hoe, potion and food usage in left hand
- Added API for item usage in left hand
- Allowed /weaponwield to set items with right click use as wieldable
== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.6 ==
- Update for 1.7.10
- Fixed invalid attributes while using weapon in left hand
- Fixed arrows not obeying GameRule
- Added DynamicLight support for light sources in left hand - Reduced M.U.D chatting (with verbose option to configure)
- Fixed flagpole crashing dedicated servers
- Fixed iron textures for some systems
- Remapped item registry names for consistency, world saves should be convertible without loss
- Fixed pickable quiver arrows from infinity bow |