(PS:这是在刚出快照时没看实际的情况下做的实验并写下的,结果最后才发现官方已经说明了这一点...只能算是提醒大家别混淆) 在这次快照中,更新了一种荧光箭(spectral_arrow),被这种箭射中的生物四周会多一种荧光效果。这种荧光效果可以穿透过方块来看到。
 
(因为这种效果看似是直接附在生物身上的,所以最初猜想这是一种新型nbt控制的这种效果。乍一看,这只苦力怕的附近多了许多颗粒效果,似乎又是一种药水效果。当用entitydata探测两种不同状态的苦力怕时,才发现了真正控制这个效果的nbt)
这是之前正常的苦力怕:
- [22:10:56] 数据标签未更改:{UUIDLeast:-5773154635015448721L,Attributes:[0:{Name:"generic.maxHealth",Base:20.0d},1:{Name:"generic.knockbackResistance",Base:0.0d},2:{Name:"generic.movementSpeed",Base:0.25d},3:{Name:"generic.followRange",Base:16.0d,Modifiers:[0:{Name:"Random spawn bonus",UUIDLeast:-8771132740367047980L,Operation:1,Amount:-0.005571115662471402d,UUIDMost:-5103471311945577113L}]},4:{Name:"generic.attackDamage",Base:2.0d}],Motion:[0:0.0d,1:-0.0784000015258789d,2:0.0d],CustomName:"a",Health:18s,HealF:18.0f,HandItems:[0:{},1:{}],CustomNameVisible:0b,ActiveEffects:[0:{Amplifier:0b,Ambient:0b,Duration:7620,Id:13b,ShowParticles:1b}],ArmorItems:[0:{},1:{},2:{},3:{}],Fire:-1s,Invulnerable:0b,DeathTime:0s,ignited:0b,AbsorptionAmount:0.0f,OnGround:1b,HurtTime:0s,UUIDMost:-3515916730111080581L,Fuse:30s,ArmorDropChances:[0:0.085f,1:0.085f,2:0.085f,3:0.085f],HurtByTimestamp:182,Dimension:0,Air:300s,Pos:[0:-152.37155049977412d,1:79.0d,2:137.98167502309897d],CanPickUpLoot:0b,PortalCooldown:0,HandDropChances:[0:0.085f,1:0.085f],PersistenceRequired:1b,Leashed:0b,LeftHanded:0b,FallDistance:0.0f,ExplosionRadius:3b,Rotation:[0:165.665f,1:0.0f]}
复制代码 这是附带这种效果的苦力怕:- [22:11:09] 数据标签未更改:{UUIDLeast:-5773154635015448721L,Attributes:[0:{Name:"generic.maxHealth",Base:20.0d},1:{Name:"generic.knockbackResistance",Base:0.0d},2:{Name:"generic.movementSpeed",Base:0.25d},3:{Name:"generic.followRange",Base:16.0d,Modifiers:[0:{Name:"Random spawn bonus",UUIDLeast:-8771132740367047980L,Operation:1,Amount:-0.005571115662471402d,UUIDMost:-5103471311945577113L}]},4:{Name:"generic.attackDamage",Base:2.0d}],Motion:[0:-0.0028682574236049696d,1:-0.0784000015258789d,2:0.046760640466276274d],CustomName:"a",Health:16s,HealF:16.0f,HandItems:[0:{},1:{}],CustomNameVisible:0b,ActiveEffects:[0:{Amplifier:0b,Ambient:0b,Duration:165,Id:24b,ShowParticles:1b},1:{Amplifier:0b,Ambient:0b,Duration:7506,Id:13b,ShowParticles:1b}],ArmorItems:[0:{},1:{},2:{},3:{}],Fire:-1s,Invulnerable:0b,DeathTime:0s,ignited:0b,AbsorptionAmount:0.0f,OnGround:1b,HurtTime:0s,UUIDMost:-3515916730111080581L,Fuse:30s,ArmorDropChances:[0:0.085f,1:0.085f,2:0.085f,3:0.085f],HurtByTimestamp:701,Dimension:0,Air:300s,Pos:[0:-146.39767161686905d,1:80.0d,2:138.7904121320937d],CanPickUpLoot:0b,PortalCooldown:0,HandDropChances:[0:0.085f,1:0.085f],PersistenceRequired:1b,Leashed:0b,LeftHanded:0b,FallDistance:0.0f,ExplosionRadius:3b,Rotation:[0:7.704277f,1:0.0f]}
复制代码 可以看出,ActiveEffects处的Id明显不同。所以可以看出,控制这个效果的并不是某个新型nbt,而是一种药水效果。千万不要混淆。
狗血剧情时间:
观众:喂喂!这不就是来混经验的吗?
作者:那又咋了?留给大家做一个防止混淆的一点也不错呀。顺便刷刷存在感~
和谐的惨叫声响彻云天...[/spoiler]
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