Eternal day. When first entering the Aether there is no daylight cycle until a Sun Spirit is killed. This same logic applies to multiplayer.
Skyroot Beds, which can be used to set the player’s spawn in the Aether with or without sleeping.
Aether Menu. The menu is off by default but can be toggled with a button in the top right corner of Minecraft’s Menu. Both the button and menu can be turned off in the mod’s config in case of any conflict with another mod.
Resource pack to swap between b1.7.3 textures and 1.2.5 textures for the mod. This includes the Skyroot Curative Bucket, the Lightning Sword, the Flaming Sword, the Holy Sword, the Phoenix Bow, Phoenix Armor, and the Agility Cape. A config option can be disabled to prevent the pack from being added to the resource packs folder in case of any issues.
Leather Gloves are dyeable. Their dye can be cleaned off with cauldrons.
Skyroot Buckets can fill cauldrons.
Aether Capes now apply skins to the Elytra similar to Minecon capes (this is unfortunately not compatible with Colytra or Quark’s dyed elytras without additions on their end).
Holystone can be used to craft a vanilla Furnace.
Skyroot can be used in the Shield crafting recipe.
Phygs drop Feathers.
Zanite Rings and Pendants are repairable in the Altar and Anvil.
Flame and Fire Aspect boost the amount of time that Phoenix Bows and Flaming Swords respectively deal fire damage.
Smite boosts the Holy Sword’s damage towards undead mobs.
Depth Strider will boost the movement of Neptune Armor in water and Phoenix Armor in lava.
Blocking a Zephyr’s projectile with a shield will prevent it from flinging you upwards, but not backwards.
The Agility Cape’s step height ability will be stopped when sneaking.
The Book of Lore can be crafted with Flint or Glowstone in place of Ambrosium in its recipe, making it craftable with Overworld and Nether materials as a nod to the original three Books of Lore.
Fast Graphics support for Aether Leaves.
Snowy blockstate for Aether Grass.
Added subtitles for various Aether mobs that originally used subtitles from vanilla mobs.
The Valkyrie Queen will teleport to the player if they try to cheat the fight from an unreachable location for too long.
Glove rendering can be toggled on and off to fix incompatibilities with mods like Quark that make changes to player arm rendering.
Aether Capes can be turned off so if the player has another cape (like a Minecon cape), it will render instead. This will affect which elytra skin is rendered too.
Config option to skip Sun Spirit dialogue.
Added lore entries for items that were missing them.
Quicksoil Glass has CTM support with ConnectedTexturesMod (not Optifine though).
Moa Eggs oreDict as eggs.
Skyroot Milk Buckets oreDict as milk.
Skyroot Sticks oreDict as sticks.
Additional Altar and Freezer fuels added by CraftTweaker will now show in JEI as fuel options.
Updated Korean translation.
Updated German translation.
Gummy Swets restore hunger instead of health.
Ambrosium will only heal half a heart now.
Changed the Book of Lore’s texture.
Obtaining Golden Amber requires a Zanite Axe and up instead of a Gravitite Axe.
The Inebriation effect is now considered a potion effect, meaning it has a timer in the inventory like any other effect.
Made Zephyr AI based off of Ghast AI.
Aerwhales are now able to get them unstuck from most positions.
Cockatrice AI has been improved.
Aerbunnies riding the player can no longer be damaged by certain player or enemy actions.
Adjusted mob spawnrates. Swets should spawn more commonly now.
Dungeon rarities have been adjusted to be more balanced.
Silver and Gold dungeons can generate at varying y-levels.
Bronze Dungeon generation has been improved so Bronze Dungeons will appear more frequently.
Made a few small additions to Dungeon Loot, like Blue Moa Eggs and Gold Gummy Swets in Silver Dungeons.
The Valkyrie Queen no longer despawns in peaceful mode.
The Valkyrie Queen will spawn lightning balls a bit more frequently now.
Improved the Sun Spirit’s death animation.
Treasure Chests can be broken after being unlocked.
Dungeon Keys will no longer burn in fire so they can’t accidentally be destroyed in the Gold Dungeon.
Lightning spawned by the Lightning Sword or Lightning Knives won’t injure the player.
The Valkyrie Lance and Tools’ range has been reduced from 10 to 8 blocks.
The Valkyrie Lance no longer has sword sweeping (and can no longer be enchanted with Sweeping Edge). Their attack speed has also been reduced in an attempt to make them less overpowered.
Nerfed Aether axes as they were more powerful than vanilla axes.
The Shield of Repulsion’s blue render layer on the player will disappear if the player is moving.
The Sun Altar no longer works outside of the Aether dimension.
The Sun Altar is only usable by operators in multiplayer unless the config option to disable that is enabled.
The E key can be pressed to close the Sun Altar GUI.
The Aether’s sky will update accordingly if it is raining in the Overworld.
The Aether’s sky colors are more accurate to the original mod.
The Aether’s biome name is now just “Aether”
Aether Tune and Ascending Dawn are now named Blue Music Disc and Valkyrie Music Disc respectively.
The Enchanter is now named the Altar by default, but this can be toggled with a config.
Enchanted Aether Grass, Aerogel, Aerogel Stairs, Aerogel Slabs, Aerogel Walls, Enchanted Gravitite, and Quicksoil Glass now have colored item names.
The Enchanted Berry’s item name is now blue for consistency.
Being killed by a lightning ball will display its own death message.
Parachutes no longer auto-deploy in creative.
The player will stay mounted to entities when falling out of the Aether.
Easter eggs.
Halo and Dev Glow are toggleable with skin customization options. This is only relevant to certain players.
Lore entries are translatable.
天境物品栏中的“?”按钮已经被移除,现在不会因为它导致游戏崩溃了。
Fixed cascading chunk errors.
Zephyrs and Aerwhales no longer randomly despawn.
Plains biomes no longer appear in the Aether.
Fixed portal looping issues.
Sheepuff loot tables are no longer broken.
Slabs are no longer named tile.null.
Parachutes are now properly consumed when deployed.
Gold Parachutes will still auto-deploy even if damaged.
Made some fixes to cape rendering.
Note Blocks no longer interrupt each other.
Music Discs properly cancel the Aether’s ambient music.
Plants no longer replace the bottoms of Aether trees.
Sheepuffs properly puff up and no longer can do so if sheared.
Cloud Minions properly appear when summoned now.
Baby Sheepuffs now follow their parents.
Fixed various typos.
Aether Portal blocks use the glass broken sound.
Added previously missing lang file entry for the Disable Startup Loot config.
Items enchanted in the Altar now properly keep their NBT data. This fixes some previous compatibility issues with mods like Quark in which colored rune data was removed from items after enchanting.
Unstackable items no longer stack in the output of Altars and Enchanters.
Fixed some log warnings about loot tables.
Killing a mob in one hit with the Flaming Sword or Phoenix Bow will properly cook mob drops.
The Phoenix Bow no longer can be pulled if the player has no arrows.
The Pig Slayer properly spawns fire particles when killing a pig entity.
Various fixes to dart collision.
Various mob parts properly turn red when the entity is hit now, including Swets’ slime layer, Sheepuffs’ wool, and Phygs and Flying Cows’ wings.
Golden Oak Trees on the Gold Dungeon are now longer randomly cut in half.
Various armors no longer prevent the player from dealing critical hits.
Lightning Knives and the Hammer of Notch projectile don’t get stopped by non-solid blocks.
The Shield of Repulsion no longer blocks the player’s projectiles.
Made some fixes to Phoenix Arrows after relog.
Swets no longer lose their AI when dismounted with a Swet Cape.
Fire Minions will properly notice the player after being spawned.
Lakes should no longer spawn inside dungeons.
The Valkyrie Queen should always spawn now.
The Silver Dungeon boss door should properly reopen now.
Floating blocks will no longer overwrite each other.
Aerwhales can now be named.
Certain vanilla tools work properly on Aether blocks now.
Fixed the Pig Slayer not being in Gold Dungeon loot.